Gaming Objects with Integrated Accelerometer and Light-Emitting Elements

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Solution Overview

Problem

Current gaming technologies lack innovative methods to provide random event outcomes in games, particularly in environments where traditional physical objects like dice and roulette balls are used, and there is a need for enhanced visual properties and wagering systems that prevent advance knowledge of final outcomes.

Innovation Solution

Incorporating an accelerometer microchip, power source, and light-emitting elements within game objects, such as dice and roulette balls, to create a system where movement initiates light emission and random selection of light-emitting elements after stopping, ensuring unpredictable final outcomes and altering wagering dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If traditional physical gaming objects (dice, roulette balls) are used, then the gaming system is simple and easy to operate, but the visual properties are static and players can gain advance knowledge of final outcomes

Engineering Contradiction:
Improvevisual propertiesVSAvoidgaming system complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent combines traditional physical gaming objects with electronic components (accelerometer microchip, power source, light-emitting elements) into a single integrated system. The gaming object contains both the mechanical body for random motion and the electronic components for dynamic visual indication, merging physical and electronic functionalities into one unified device that provides both tactile randomness and visual enhancement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic visual properties through light-emitting elements that change illumination characteristics during and after the gaming object's motion. The lighting properties are not static but vary based on the object's movement state, providing dynamic visual feedback that enhances the gaming experience while maintaining the simplicity of physical interaction.

Inventive Principle:
Principle #15Dynamics

2Reliability

If light-emitting elements are added to gaming objects, then unpredictable visual outcomes are achieved, but the device complexity increases

Engineering Contradiction:
Improveunpredictability of outcomeVSAvoidgaming object complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gaming object contains an accelerometer microchip that automatically detects the object's own motion and autonomously controls the light-emitting elements based on detected movement parameters. The system self-regulates the visual indication without requiring external control mechanisms, reducing overall system complexity while ensuring reliable unpredictable outcomes tied to the actual physical motion of the object.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces complex mechanical outcome indication systems with electronic sensing and lighting components. Instead of using purely mechanical indicators that require complex linkages and visible movement mechanisms, the invention uses electronic accelerometers to detect motion and electronic light-emitting elements to indicate outcomes, substituting mechanical indication systems with more compact electronic alternatives.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If electronic components are integrated into gaming objects, then wagering dynamics are enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improvewagering optionsVSAvoidmanufacturing process
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The gaming object is designed with universal electronic components (accelerometer microchip, power source, light-emitting elements) that can be integrated into various types of gaming objects (dice, roulette balls, other gaming pieces). This multi-functional design allows the same electronic architecture to serve different gaming applications, simplifying manufacturing by using standardized components across product lines while enhancing wagering versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances gameplay by providing unpredictable and dynamic visual outcomes, preventing players from gaining advance knowledge of final results, thereby improving the gaming experience and allowing for varied wagering options and increased house advantage.

Implementation Method 1

the game object body containing an accelerometer microchip, power source and light-emitting elements within the game object body

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentUS10087783B2Color varying random event-determining gaming objects
Publication Date: 2018.10.02 DK CROWN HOLDINGS INC
  • US10087783B2 patent drawing
  • US10087783B2 patent drawing
  • US10087783B2 patent drawing

AI summary

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.