Gaming Offer Component Accumulation with Elimination Risk

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Solution Overview

Problem

Current gaming systems lack an engaging offer and acceptance game mechanism that allows players to weigh risks and accumulate awards effectively, as they do not provide sufficient variability in player decisions that impact total award amounts.

Innovation Solution

The gaming system introduces a series of offer component accumulations where players can accept or reject offers, with the option to risk existing awards for potentially higher rewards, incorporating random assignment and elimination of offer components to create strategic decision-making opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the player rejects an offer to accumulate additional offer components, then the potential award amount increases, but the risk of eliminating previously accumulated offer components increases

Engineering Contradiction:
Improveaward amountVSAvoidguaranteed award
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The offer components are dynamically assigned to position sets through random assignment mechanisms. The system transitions from a static offer structure to a dynamic one where offer components can be reassigned, eliminated, or retained based on random events, creating uncertainty and strategic decision-making opportunities for the player.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the state of offer components through random assignment and elimination events. Offer components can be transferred between position sets, eliminated entirely, or retained, altering the potential award parameters based on random outcomes rather than fixed rules.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the gaming system provides multiple offer component position sets with random assignment, then player engagement and strategic decision-making improve, but the device complexity increases

Engineering Contradiction:
Improveplayer decision variabilityVSAvoidoffer component management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The offer component management system is segmented into multiple independent position sets. Each position set can independently receive, retain, or eliminate offer components through random assignment events, allowing the system to manage complexity through modular organization rather than a monolithic structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses random assignment mechanisms that automatically distribute offer components to position sets without requiring player intervention in the assignment process. The random assignment events autonomously manage the complexity of component distribution, reducing the burden on the player while maintaining strategic decision-making opportunities.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8784174B2Gaming system and method for providing an offer and acceptance game
Publication Date: 2014.07.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US8784174B2 patent drawing
  • US8784174B2 patent drawing
  • US8784174B2 patent drawing

AI summary

A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components.