Gaming System Offer Accumulation and Elimination Mechanism

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Solution Overview

Problem

Current gaming systems lack an engaging offer and acceptance game mechanism that allows players to weigh risks and accumulate awards effectively, as they often rely on simple acceptance or rejection without strategic depth.

Innovation Solution

The gaming system introduces a series of offer component accumulations where players can accept or reject offers based on accumulated award values, with the option to risk existing awards for potentially higher rewards, incorporating random assignments and eliminations of offer components to create a strategic gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a simple offer acceptance game is used, then the game is easy to operate, but the player engagement and strategic depth are insufficient

Engineering Contradiction:
Improveease of operationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The offer acceptance game is segmented into multiple rounds with different offer types (cash offers, bonus offers, mixed offers). Each round presents distinct acceptance criteria and award structures, allowing the game to maintain simplicity in individual rounds while providing strategic depth across the entire game through variety and progression.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple offer components are accumulated with elimination risks, then the strategic depth and player engagement increase, but the game complexity increases

Engineering Contradiction:
Improvestrategic depthVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game incorporates dynamic elements where offer components can be accumulated, eliminated, or transformed based on player decisions and random events. The offer structure evolves through multiple rounds with changing parameters (cash amounts, bonus credits, acceptance requirements), creating strategic depth without requiring complex mechanical structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The offer acceptance game is nested within the slot machine gameplay, with the bonus game integrated as a secondary layer. Offer components are nested within rounds, which are nested within the overall slot machine game structure, allowing complex strategic gameplay to coexist with simple base game operation.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If players can risk known awards for greater rewards, then the excitement and enjoyment increase, but the reliability of award delivery decreases

Engineering Contradiction:
Improveexcitement and enjoymentVSAvoidreliability of award delivery
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game provides consolation awards that cushion players against total loss when offer components are eliminated. Guaranteed minimum awards and fallback options ensure that players receive some reward even when taking risks results in component elimination, maintaining reliability while preserving excitement.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The game dynamically adjusts award parameters based on game state, offering different risk-reward profiles in different rounds. Cash offers provide guaranteed delivery, while bonus offers provide higher potential rewards with different delivery conditions. This parameter variation maintains excitement while ensuring reliable award delivery across different game states.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8840456B2Gaming system and method for providing an offer and acceptance game
Publication Date: 2014.09.23 INTERNATIONAL GAME TECHNOLOGY INC
  • US8840456B2 patent drawing
  • US8840456B2 patent drawing
  • US8840456B2 patent drawing

AI summary

A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components.