Gaming Outcome Display System with Trend Visualization
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Solution Overview
Problem
Players in gaming environments lack the ability to effectively view and analyze large ranges of consolidated past gaming results, which hampers their decision-making based on perceived patterns or trends, leading to unpredictable behavior.
Innovation Solution
A system and method for recording and processing gaming metrics to display summarized game and player outcomes, allowing players to access specific subsets of data and manipulate displays to identify trends, presented on various devices, including secondary displays or remote screens, for enhanced gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If players are provided with access to large ranges of consolidated past gaming results, then players can identify patterns and trends to inform their decisions, but the complexity of displaying and processing such extensive data increases significantly
Solution Approach 1:
The patent segments the large volume of past gaming results into manageable time periods (e.g., last 10 games, last 50 games, last 100 games) and outcome types. This allows players to access comprehensive data without being overwhelmed by presenting all data simultaneously, thus resolving the contradiction between providing complete information and maintaining display simplicity.
Solution Approach 2:
The patent introduces multiple display dimensions including time-based segmentation, outcome-type categorization, and frequency-based grouping. By organizing data across these dimensions, the system presents extensive gaming results in a structured, multi-layered format that is both comprehensive and cognitively manageable for players.
2Measurement precision
If gaming results are displayed in detailed individual format, then complete outcome information is provided, but players cannot easily identify patterns or trends across large numbers of outcomes
Solution Approach 1:
The patent merges individual gaming outcomes into aggregated summary views that preserve key information while highlighting patterns. By combining multiple individual results into grouped displays showing frequencies, trends, and statistical patterns, the system maintains measurement precision at the individual level while adding pattern recognition at the aggregate level.
Solution Approach 2:
The patent implements feedback mechanisms where the display system analyzes and presents pattern recognition results back to players. The system automatically identifies and highlights trends, hot/cold outcomes, and statistical patterns in the gaming results, providing players with actionable insights that would be difficult to discern from raw individual outcomes alone.
3Adaptability or versatility
If comprehensive gaming outcome data is made available to all players, then informed decision-making is enabled, but the amount of information to be processed and displayed becomes unmanageable
Solution Approach 1:
The patent performs preliminary processing and organization of gaming outcome data before it needs to be displayed to players. The system pre-calculates statistics, identifies patterns, and structures data in ready-to-display formats, eliminating the need for real-time analysis during player interaction and thus reducing processing time while maintaining comprehensive data availability.
Solution Approach 2:
The patent implements dynamic display capabilities that adapt to player needs and preferences. The system allows players to adjust the level of detail, time periods, and outcome types they wish to view, dynamically reconfiguring the data presentation to match individual information needs while optimizing processing efficiency based on selected parameters.
Data Source
AI summary
Embodiments of the present invention are directed to gaming devices and gaming systems having an outcome based display of summarized past gaming results and a method of processing and displaying the past gaming results. In one example, a gaming device may record game information corresponding to the gaming event on the device and a memory and store this recorded information in a memory. The recorded information may be processed by the gaming device or another device connected to the gaming device to generate a summarized display of the recorded information to depict to a current gaming player or prospective gaming player.


