Gaming Outcome Selection Mechanism for Enhanced Player Experience
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Solution Overview
Problem
Existing gaming systems lack the ability to enhance gaming outcome opportunities, leading to repetitive and unexciting experiences for players.
Innovation Solution
The implementation of a method that allows players to select from multiple possible game outcomes, which are generated based on predefined criteria, enhancing the chances of achieving desired gaming results.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional single-outcome gaming systems are used, then the game operation is simple, but the gaming experience becomes repetitive and unexciting
Solution Approach 1:
The patent segments the gaming outcome into multiple independent possible outcomes instead of a single deterministic result. The system generates and presents multiple selectable outcomes to the player, allowing the player to choose from several potential game results. This segmentation transforms the traditional single-outcome game into a multi-outcome selection process, enhancing gaming variety without requiring complete system redesign.
2Productivity
If multiple selectable game outcomes are presented to players, then gaming excitement and winning opportunities increase, but the system complexity increases
Solution Approach 1:
The system performs preliminary generation of multiple possible game outcomes before the player makes their selection. By pre-generating and presenting several valid game outcomes in advance, the system allows the player to choose from predetermined options rather than requiring complex real-time generation during player interaction. This preliminary action reduces the computational burden during the selection phase while maintaining the ability to offer multiple exciting outcomes.
Data Source
AI summary
Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often.


