Gaming Machine Payout Ratio Control via Player Interaction

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Solution Overview

Problem

Current gaming machines do not allow players to change the payout ratio through technical intervention, limiting the dynamic engagement and reward potential.

Innovation Solution

A gaming machine with a control section that executes a payout ratio increasing game, allowing players to change the payout ratio by satisfying predetermined conditions and interacting with an operating section, which affects the payout ratio based on their operation results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the payout ratio is fixed in the base game, then the game operation is simple and reliable, but the player cannot change the payout ratio through technical intervention

Engineering Contradiction:
Improvepayout ratio adjustabilityVSAvoidgame execution complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the game into two independent segments: the base game with a fixed preset payout ratio and the payout ratio increasing game with variable payout ratio. This segmentation allows the payout ratio adjustability to be implemented without complicating the base game operation, as each segment has its own specific rules and execution logic that remain relatively simple.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic elements by allowing the payout ratio to change during the game execution through the payout ratio increasing game. The payout ratio is not fixed but can be adjusted based on player operations and game conditions, providing adaptability while maintaining the simplicity of the base game structure.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the payout ratio is changed through player operation, then player engagement and reward potential increase, but the game execution becomes more complex

Engineering Contradiction:
Improvepayout ratio change capabilityVSAvoidcontrol section execution complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-defining the payout ratio increasing game logic and conditions before the base game executes. The control section is pre-programmed with the rules for when and how the payout ratio can be increased, allowing the complexity to be prepared in advance rather than dynamically calculated during game execution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent utilizes parameter changes by modifying the payout ratio parameter based on game conditions and player operations. The control section adjusts the payout ratio parameter dynamically while following predetermined rules, enabling productivity improvement without requiring complex real-time calculations or control mechanisms.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If a separate payout ratio increasing game is added, then the payout ratio can be changed, but the device complexity increases

Engineering Contradiction:
Improvepayout ratio variabilityVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the control section to handle multiple functions: executing the base game, detecting conditions for the payout ratio increasing game, and managing the variable payout ratio. This multi-functionality allows the payout ratio variability to be achieved without adding separate dedicated hardware or complex independent systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements nesting by embedding the payout ratio increasing game within the base game structure. The payout ratio increasing game is executed as a nested component that utilizes the existing control section and game framework, allowing variability to be added without proportionally increasing overall device complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS8651943B2Gaming machine
Publication Date: 2014.02.18 UNIVERSAL ENTERTAINMENT CORP
  • US8651943B2 patent drawing
  • US8651943B2 patent drawing
  • US8651943B2 patent drawing

AI summary

A gaming machine for changing a payout ratio through technical intervention of a player is provided. The gaming machine comprises: a display arranging a plurality of symbols; and a control section executing a first game rearranging the plurality of symbols with a preset payout ratio, and awarding a payout to a player on the basis of a result of the first game, and executing a payout ratio increasing game that increases the payout ratio and is only executable when predetermined conditions are satisfied, and awarding a payout to the player on the basis of a result of the payout ratio increasing game, wherein the control section executes the payout ratio increasing game, in which the preset payout ratio changes in a predetermined range.