Gaming Machine Performance Apparatus External Input Control

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Solution Overview

Problem

Conventional performance apparatuses for gaming machines lack diversity and seasoning in their performances, relying solely on predetermined programs for illumination and audio control, which limits their appeal and engagement.

Innovation Solution

A performance apparatus that includes a performance information accepting means, a performance information storage means, and a performance signal output means, allowing it to execute performances based on both external input signals and stored performance information under predetermined conditions, enabling diverse and dynamic lighting and audio displays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a performance apparatus uses only predetermined performance programs for control, then the device complexity is reduced and operation is simplified, but the performance diversity and seasoning are limited

Engineering Contradiction:
Improveperformance diversityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The performance control system is segmented into multiple independent performance programs stored in the performance information storage means. Each program can be independently selected and executed based on external input signals, allowing diverse performances without requiring a monolithic complex control system. The performance signal output means selectively outputs signals based on stored programs, achieving diversity through modular program selection rather than complex real-time processing.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the performance apparatus stores multiple performance programs locally, then performance diversity is improved, but the storage capacity requirements increase

Engineering Contradiction:
Improveperformance varietyVSAvoidstorage capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The invention extracts the performance program storage function from the main performance apparatus by using a separate performance information storage means. This allows the apparatus to store multiple performance programs externally rather than requiring large internal storage capacity. The performance signal output means references these external stored programs when receiving external input signals, achieving performance variety without consuming significant internal storage resources.

Inventive Principle:
Principle #2Taking out (Extraction)

3Quantity of substance

If the apparatus relies solely on external input signals for performance control, then storage requirements are reduced, but reliability decreases when external inputs are interrupted

Engineering Contradiction:
Improvestorage usageVSAvoidcontinuous operation reliability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The performance information storage means stores multiple performance programs in advance, preparing them for future execution. When external input signals are interrupted or unavailable, the apparatus can still execute pre-stored performance programs, ensuring continuous operation. This preliminary storage of performance data ensures reliability during external input interruptions while maintaining efficient storage usage through selective program loading.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9262883B2Performance apparatus as top box with external input for gaming machine
Publication Date: 2016.02.16 UNIVERSAL ENTERTAINMENT CORP
  • US9262883B2 patent drawing
  • US9262883B2 patent drawing
  • US9262883B2 patent drawing

AI summary

A performance apparatus includes an accepting unit, a memory, an output unit and a performance unit. The accepting unit accepts first performance information from a source outside of the performance apparatus, and the memory stores second performance information. The output unit outputs one of a performance signal based on the first performance information accepted by the accepting unit and a performance signal based on the second performance information stored in the memory on the basis of a predetermined performance condition. The performance unit executes a performance according to the performance signal output from the output unit.