Skill-Based Gaming Performance Analysis for Adjustable Odds
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Solution Overview
Problem
Existing wager-based games face challenges in designing skill-based games that offer players a reasonable opportunity to win while ensuring profitability for the operator, as the outcome largely depends on player skill rather than chance.
Innovation Solution
Configuring skill-based games with variable game equipment that adjusts odds and payouts based on the equipment used, allowing players to select desired payouts and difficulty levels, and implementing systems and devices to manage wagers and outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If skill-based wagering games are designed with outcomes primarily dependent on player skill, then player engagement and reasonable winning opportunities are improved, but operator profitability and predictability deteriorate
Solution Approach 1:
The system dynamically adjusts game parameters including difficulty level, event selection, and payout structures based on player skill assessments. The game configuration changes in real-time to maintain optimal engagement while ensuring operator profitability through adaptive parameter modification.
Solution Approach 2:
The patent implements comprehensive parameter changes including modifying event difficulty, selecting from multiple event types, adjusting payout percentages, and varying game rules based on player skill level. These parameter adjustments allow the system to balance player engagement with operator profitability by tailoring game characteristics to individual player capabilities.
2Adaptability or versatility
If game equipment is varied to adjust difficulty levels, then player skill differentiation and engagement are improved, but device complexity increases
Solution Approach 1:
The gaming device is designed as a multi-functional system capable of presenting various types of skill-based events (golf, bowling, baseball, basketball, football, hockey, tennis, auto racing, boxing, and other sporting events) using a single integrated platform. The device universally handles different event types, difficulty levels, and player skill assessments through a unified system architecture.
Solution Approach 2:
The system dynamically configures game equipment and parameters based on player skill assessments and selected difficulty levels. Rather than requiring physical equipment changes, the system adaptively adjusts virtual game conditions, event selections, and parameter settings to create varying difficulty levels across multiple sporting events.
3Ease of operation
If payouts are increased to attract players, then player engagement improves, but operator revenue and profitability deteriorate
Solution Approach 1:
The system implements dynamic payout parameter changes based on player skill level, event difficulty, and game conditions. Payout percentages are adjusted within predefined ranges to balance player attraction with operator profitability. The system can offer higher payouts for more difficult events or to higher-skilled players while maintaining overall revenue targets.
Solution Approach 2:
The patent employs dynamic payout structures that adjust in real-time based on multiple factors including player skill assessments, event difficulty levels, and game outcomes. This dynamic approach allows the system to optimize player engagement through attractive payouts while simultaneously protecting operator revenue through adaptive parameter modification.
Data Source
AI summary
Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.


