Skill-Based Gaming Performance Analysis for Adjustable Odds

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Solution Overview

Problem

Existing wager-based games face challenges in designing skill-based games that offer players a reasonable opportunity to win while ensuring profitability for the operator, as the outcome largely depends on player skill rather than chance.

Innovation Solution

Configuring skill-based games with variable game equipment that adjusts odds and payouts based on the equipment used, allowing players to select desired payouts and difficulty levels, and implementing systems and devices to manage wagers and outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If skill-based wagering games are designed with outcomes primarily dependent on player skill, then player engagement and reasonable winning opportunities are improved, but operator profitability and predictability deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidoperator profitability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts game parameters including difficulty level, event selection, and payout structures based on player skill assessments. The game configuration changes in real-time to maintain optimal engagement while ensuring operator profitability through adaptive parameter modification.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements comprehensive parameter changes including modifying event difficulty, selecting from multiple event types, adjusting payout percentages, and varying game rules based on player skill level. These parameter adjustments allow the system to balance player engagement with operator profitability by tailoring game characteristics to individual player capabilities.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game equipment is varied to adjust difficulty levels, then player skill differentiation and engagement are improved, but device complexity increases

Engineering Contradiction:
Improvedifficulty adjustmentVSAvoidgame equipment variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is designed as a multi-functional system capable of presenting various types of skill-based events (golf, bowling, baseball, basketball, football, hockey, tennis, auto racing, boxing, and other sporting events) using a single integrated platform. The device universally handles different event types, difficulty levels, and player skill assessments through a unified system architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically configures game equipment and parameters based on player skill assessments and selected difficulty levels. Rather than requiring physical equipment changes, the system adaptively adjusts virtual game conditions, event selections, and parameter settings to create varying difficulty levels across multiple sporting events.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If payouts are increased to attract players, then player engagement improves, but operator revenue and profitability deteriorate

Engineering Contradiction:
Improveplayer attractionVSAvoidoperator revenue
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The system implements dynamic payout parameter changes based on player skill level, event difficulty, and game conditions. Payout percentages are adjusted within predefined ranges to balance player attraction with operator profitability. The system can offer higher payouts for more difficult events or to higher-skilled players while maintaining overall revenue targets.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent employs dynamic payout structures that adjust in real-time based on multiple factors including player skill assessments, event difficulty levels, and game outcomes. This dynamic approach allows the system to optimize player engagement through attractive payouts while simultaneously protecting operator revenue through adaptive parameter modification.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250308343A1System for capturing and analyzing skill-based gaming condition and performance information
Publication Date: 2025.10.02 SUPER MONEY GAMES INC
  • US20250308343A1 patent drawing
  • US20250308343A1 patent drawing
  • US20250308343A1 patent drawing

AI summary

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.