Gaming Machine Persistent Avatar Attributes
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Solution Overview
Problem
Gaming venues face challenges in attracting and retaining customers due to regulatory restrictions and the need for varied game offerings that provide a return on investment, while existing gaming technologies lack innovative methods to personalize player experiences and adjust game parameters based on player interactions.
Innovation Solution
A method and apparatus for a gaming machine that allows players to select and customize attributes for an avatar, which affects gameplay and return on investment, enabling personalized experiences and persistent character attributes across sessions, with options for solo or team play and dynamic game parameter adjustments based on player interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming venues introduce new variations and types of games to attract customers, then player engagement and retention improve, but device complexity and regulatory compliance difficulty increase
Solution Approach 1:
The system dynamically adjusts game parameters such as symbol selection probabilities, award structures, and character attributes during gameplay based on player performance and preferences. This allows the same gaming apparatus to provide multiple game variations without requiring physically different devices, resolving the contradiction between game variety and device complexity
Solution Approach 2:
The patent implements parameter changes by modifying game characteristics through software-controlled adjustments rather than hardware changes. Game parameters including symbol weights, payout ratios, and character skills are changed dynamically to create different game experiences, enabling versatility while maintaining a fixed physical apparatus
2Adaptability or versatility
If gaming venues provide personalized player experiences with persistent character attributes, then player retention improves, but data storage and retrieval complexity increase
Solution Approach 1:
The system creates simplified data copies of player profiles and character attributes that can be quickly retrieved and loaded into memory. Rather than managing complex relational databases, the patent uses streamlined data structures that replicate essential player information, reducing data management complexity while maintaining personalization capabilities
Solution Approach 2:
Player profiles and character attributes are pre-configured and stored in a standardized format before gameplay begins. This preliminary data preparation allows for rapid loading and personalization during game sessions without requiring complex real-time data processing, thereby reducing operational complexity
3Productivity
If game parameters are dynamically adjusted based on player interactions, then player engagement improves, but measurement precision and control difficulty increase
Solution Approach 1:
The system implements feedback mechanisms that continuously monitor player performance, preferences, and engagement levels. This feedback is processed to automatically adjust game parameters such as symbol probabilities and award structures. The feedback loop maintains measurement precision by using standardized data collection methods and predetermined adjustment algorithms, resolving the contradiction between dynamic adaptation and control precision
Data Source
AI summary
A method is described of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs. The method comprises receiving identification data for a player and displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects. At least one attribute of the character may be amended if a triggering event occurs during game play. The amended attribute may be stored for retrieval in a subsequent game session by the player, wherein the stored amended attribute is associated with the identification data for the player.


