Gaming System Persistent Element Feature Logic

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Solution Overview

Problem

The gaming industry faces challenges in creating a balance between player engagement and long-term profitability, with existing technologies struggling to efficiently process and present random game outcomes, leading to inefficiencies in processor execution and animation, which can deter player participation.

Innovation Solution

A gaming machine and method utilizing game-logic circuitry and a presentation assembly that present symbol-bearing reels and persistent elements, where accumulation symbols trigger game features and animations, and a random determination system for bonus games, optimizing processing efficiency and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex game features with multiple random outcome determinations are implemented to increase entertainment value, then player engagement improves, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improvegame feature complexityVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system pre-determines outcomes and prepares game state data before actual gameplay execution. Random outcomes are generated in advance, and game states are pre-calculated, allowing the processor to execute complex game features without real-time processing delays, thus maintaining both high complexity and fast processing speed

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game processing is divided into separate modules: random outcome generation, game state determination, and presentation execution. This segmentation allows each module to operate independently and efficiently, reducing overall processing time while maintaining complex game features

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If advanced graphics and special effects are added to make games more entertaining, then player engagement improves, but processor execution efficiency deteriorates

Engineering Contradiction:
Improvegraphics qualityVSAvoidprocessor execution efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The presentation assembly is separated from the game logic processing. Complex graphics and special effects are rendered by a dedicated presentation system rather than the main processor, allowing the processor to maintain high execution efficiency while the presentation assembly handles advanced graphics independently

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

A presentation assembly acts as an intermediary between the processor and the visual output. The processor generates simplified game state data, and the presentation assembly translates this into advanced graphics and special effects, reducing the processing burden on the main processor

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple game features with different formats are implemented to increase engagement, then player participation improves, but device complexity increases

Engineering Contradiction:
Improvegame feature varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single game logic circuitry is designed to handle multiple game features with different formats through a universal interface. The system uses a standardized data structure and processing framework that can accommodate various game types (picking games, reel spins, wheel spins, etc.), reducing overall system complexity while maintaining feature variety

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240420547A1Gaming system and method with a targeted persistent element feature
Publication Date: 2024.12.19 LNW GAMING INC
  • US20240420547A1 patent drawing
  • US20240420547A1 patent drawing
  • US20240420547A1 patent drawing

AI summary

There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a plurality of persistent elements. The plurality of reels are spun and stopped to land symbols in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. Triggered game features are implemented, wherein the implementation includes designating a subset of the positions in the array as associated with each of the triggered game features and conducting a free spin bonus game during which rules associated with each of the triggered game features are applied when certain symbols land in their respective designated locations.