Gaming System Player-Selected Persistent Elements

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Solution Overview

Problem

Existing gaming systems do not provide players with an effective mechanism to retain and utilize primary game elements strategically across multiple plays, limiting player involvement and strategy in secondary games.

Innovation Solution

A gaming system that allows players to select and retain primary game elements for a persistent secondary game, enabling players to strategically choose which elements to persist and how to utilize them for awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional secondary game is provided in gaming systems, then players receive additional awards, but player involvement and strategic choice are limited

Engineering Contradiction:
Improveplayer involvement and strategyVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows players to pre-select primary game elements during the primary game that will be retained and carried forward to the secondary game. This preliminary selection action enables players to strategically prepare their secondary game setup in advance, increasing involvement without adding complex real-time mechanics during the secondary game itself.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The secondary game dynamically incorporates player-selected elements from the primary game, creating a bridge between the two game modes. The game state is dynamically adjusted based on player choices, allowing the secondary game to adapt to player strategy while maintaining a manageable complexity level through structured element retention.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If players are allowed to select and retain primary game elements for secondary games, then player strategy and engagement increase, but the game system complexity increases

Engineering Contradiction:
Improveplayer choice and controlVSAvoidsystem structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game system is segmented into distinct phases: primary game element selection, element retention, and secondary game execution. This segmentation allows players to make choices in a structured manner during the primary game without overwhelming system complexity, as the selection mechanism is separated from the secondary game mechanics themselves.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Selected primary game elements are copied and retained for use in the secondary game rather than requiring complex real-time generation. This copying approach simplifies the system structure by reusing existing validated game elements while still providing players with meaningful strategic choices about which elements to carry forward.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250157299A1Gaming system and method for determining awards based on player selected persistent game elements
Publication Date: 2025.05.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250157299A1 patent drawing
  • US20250157299A1 patent drawing
  • US20250157299A1 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing a secondary game with player selected persistent elements.