Gaming Device Pneumatic Ball Scattering and Selection

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Solution Overview

Problem

Existing gaming devices are inefficient in rapidly scattering and selecting a random set of balls, making them unsuitable for large numbers of players, as they require manual intervention and are not designed for quick setup between games.

Innovation Solution

A gaming device that uses a spinning cylinder with marked holes and a blower to shoot balls of varying diameters, where smaller balls scatter and larger balls are randomly selected and retained in holes, allowing for automatic setup between games using a stepping mechanism and sensors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional gaming devices use manual ball scattering and selection mechanisms, then the device structure is simple, but the game speed is slow and the device cannot handle large numbers of players efficiently

Engineering Contradiction:
Improvegame speedVSAvoiddevice structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses a blower to generate air currents that automatically scatter balls across the playing surface and another blower to eject selected balls through an ejection passage. This pneumatic system replaces manual ball handling, dramatically increasing game speed and enabling the device to handle large numbers of players efficiently while maintaining relatively simple mechanical structures.

Inventive Principle:
Principle #29Pneumatics and hydraulics

Solution Approach 2:

The patent replaces manual mechanical ball scattering and selection with automated mechanical systems including a spinning cylinder with marked holes, sensors to detect ball positions, and pneumatic ejection mechanisms. This substitution of manual operations with automated mechanical systems increases productivity while managing device complexity through systematic automation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gaming devices use a single type of ball, then the device structure is simple, but the ball scattering effect is insufficient and game attractiveness is reduced

Engineering Contradiction:
Improveball scattering effectVSAvoidball type variety
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs balls of two different diameters (smaller and larger balls) to create distinct functional roles. Smaller balls are designed to scatter more easily and fill spaces, while larger balls are retained in marked holes for selection. This differentiation of ball properties enhances the scattering effect and game attractiveness without requiring complex device modifications.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the physical parameter of ball diameter to achieve different scattering behaviors. By using balls with varying diameters, the system optimizes scattering efficiency and selection reliability, improving ease of operation while maintaining relatively simple device structure through parameter variation rather than structural complexity.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If gaming devices require manual setup between games, then the device structure is simple, but the time required for each game cycle increases

Engineering Contradiction:
Improvegame cycle timeVSAvoidsetup automation
Core Design Contradiction:
ProductivityVSExtent of automation

Solution Approach 1:

The patent implements automatic ball ejection and resetting mechanisms that prepare the device for the next game cycle without manual intervention. After balls are selected and displayed, the ejection mechanism automatically returns balls to the storage area, and the spinning cylinder can be automatically repositioned. This preliminary automatic setup reduces game cycle time and increases productivity while introducing necessary automation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables the device to automatically reset and prepare for subsequent games through self-service mechanisms. The pneumatic ejection system automatically returns balls to their starting position, and the spinning cylinder mechanism can be automatically repositioned between games. This self-service capability eliminates manual setup time, significantly reducing game cycle time while managing automation complexity.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables rapid generation and selection of a random set of balls, making the game faster and more attractive for multiple players by automating the setup process, ensuring the device is ready for the next game cycle.

Implementation Method 1

The balls can be ejected from below the bottom plate to above the top plate through the concentric ball ejection passage by a blower generating air currents

Methodology Applied
Scientific EffectAir current: Convection

Implementation Method 2

In the non-offset position, both smaller and larger diameter substantially spherical balls above the top plate fall by gravity through the circular holes in the top and bottom plates

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS8028994B2Gaming device and method of use with balls of differing diameters
Publication Date: 2011.10.04 INTERBLOCK DOO
  • US8028994B2 patent drawing
  • US8028994B2 patent drawing
  • US8028994B2 patent drawing

AI summary

A gaming device with orbs for the generation of a greater number of results is disclosed. The device draws out numbers in a single playing cycle in various games where a greater number of orbs are used and the result depends on the numbers that are marked in the openings by randomly laying orbs. The balls are, as a rule, of two dimensions—wherein the balls with the smaller dimensions are in the game for reasons of better scattering and greater attractiveness, while the balls with the greater diameter that represent the result or the drawn numbers are retained in random holes on the plate of the cylinder with the help of the offset plate of the cylinder.