Gaming Machine Power Game Feature Selection

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Solution Overview

Problem

Traditional gaming machines offer limited excitement and incentives for players, leading to shorter gameplay sessions.

Innovation Solution

Implementing a system where players can earn and apply special features, such as power games with randomly selected multipliers and wild cards, to the base game, either through specific symbol combinations or accumulated 'shots,' enhancing gameplay experience and encouraging longer play sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines carry out a single game with unchanging features, then the game rules are simple and easy to understand, but the player excitement and incentive to play longer are limited

Engineering Contradiction:
Improvegame features variabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine dynamically changes game features by transitioning between base game mode and power game mode. The system applies special features (multipliers, wild cards, feature adds) that are randomly determined and temporarily applied to modify game behavior, making the game adaptable and exciting while maintaining a relatively simple base game structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-determines special features and their application parameters before the power game sequence begins. The processor randomly selects multipliers, wild card symbols, and feature adds in advance, then applies them during the power game. This allows the game to呈现 complexity during play while the underlying system remains manageable

Inventive Principle:
Principle #10Preliminary action

2Reliability

If special features with multipliers and wild cards are applied to power games, then player excitement and potential rewards increase, but the complexity of game rules and features increases

Engineering Contradiction:
Improvereward consistencyVSAvoidfeature management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gaming system segments features into distinct categories: base game features, power game features, multipliers, wild cards, and feature adds. Each segment is independently managed and applied in specific contexts. This modular approach allows the system to provide consistent reliable rewards through structured feature application while keeping the overall system complexity manageable through clear separation of concerns

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the number of power games is selected at random, then player excitement and variability increase, but the predictability of game outcomes decreases

Engineering Contradiction:
Improvegame mode flexibilityVSAvoidoutcome predictability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system pre-determines the number of power games to be played before the feature sequence begins. The processor randomly selects this parameter and stores it, then applies it consistently throughout the power game sequence. This maintains excitement and variability through random selection while providing implicit predictability - players know the number of power games in advance, allowing them to strategize their play during the feature sequence

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8579689B2Awarding of game features in a gaming machine
Publication Date: 2013.11.12 GTECH GERMANY
  • US8579689B2 patent drawing
  • US8579689B2 patent drawing
  • US8579689B2 patent drawing

AI summary

A game played on a gaming machine, or any other suitable device, is described wherein a player plays a base game, such as the random selection and display of symbols where combinations of symbols across one or more paylines grant awards to a player. Upon a triggering event, such as a certain outcome in the base game, special features are randomly selected for application to the base game. The special features may include wild cards, multipliers, and the number of game to which the special features apply. Any combination of special features may be randomly selected in response to a triggering event. Many other features are described.