Gaming System Practice Mode Segmentation

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Solution Overview

Problem

Gaming machines lack innovative features to maintain player interest and engagement, as existing games do not offer sufficient variety or skill-based progression, leading to player fatigue and decreased retention.

Innovation Solution

A gaming system and method that allows players to select between a practice game state and a standard game state, with the practice game providing assistance and guaranteed awards regardless of outcome, and the standard game offering higher awards based on skill level, along with a skill test to adjust game parameters and provide personalized experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a practice game state is added to allow skill development, then player engagement and retention are improved, but device complexity and game structure become more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct practice and standard modes, each with separate award structures and gameplay characteristics. This segmentation allows players to choose their preferred experience while maintaining clear boundaries between modes, resolving the complexity issue through structured organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system provides multiple functions within a single game framework by enabling both practice and standard game states. The same base game mechanics serve dual purposes: skill development in practice mode and competitive gameplay in standard mode, improving versatility without requiring entirely separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If guaranteed awards are provided in practice game, then player confidence and skill development are improved, but award volatility and potential payouts are reduced

Engineering Contradiction:
Improveaward guaranteeVSAvoidaward potential
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

Different award qualities are applied to different game modes: guaranteed, lower-value awards in practice mode provide reliability for skill development, while the standard mode offers higher-value, outcome-based awards. Each mode has optimized award characteristics suited to its purpose.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The award structure dynamically adjusts based on game mode selection. The system transitions between fixed guaranteed awards in practice mode and variable outcome-based awards in standard mode, allowing flexibility in award delivery while managing overall payout expectations.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If help and tips are provided during practice game, then player skill acquisition is improved, but information overload and distraction may occur

Engineering Contradiction:
Improveskill acquisitionVSAvoidinformation management
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

Help and tips are provided in advance or at appropriate moments before players need them, allowing skill information to be absorbed without disrupting gameplay flow. This preliminary provision of information reduces distraction while maintaining ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides targeted feedback and tips based on player performance and needs during practice mode. This feedback mechanism delivers information when most useful, improving skill acquisition without overwhelming players with unnecessary details.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10796534B2Gaming system and method having a practice round
Publication Date: 2020.10.06 ADP GAUSELMANN GMBH
  • US10796534B2 patent drawing
  • US10796534B2 patent drawing
  • US10796534B2 patent drawing

AI summary

The gaming system and method includes a game that can be played in a first game state or a second game state with the possibility of different awards for each game state. The first game state enables a player to play the game and receive a first award. The first award may be a predetermined award and not based on the outcome the game in first game state. In some embodiments, the first award is not based on how well a player played a game. The second game state enables the player to play the game and receive a second award based on the outcome of the game in the second game state. In some embodiments, the second game state enables the player to play the game and receive a second award based on how well the player played the game in the second game state. In some embodiments, the player may selectively terminate play in the second game state and receive a consolation award.