Gaming System Prediction Controller for Linked Bonus Games

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Solution Overview

Problem

Current gaming systems lack alternatives to maintain or increase player enjoyment, particularly in bonus games where participation and prediction opportunities are limited.

Innovation Solution

An electronic method and system that allows non-participating players to predict outcomes of a linked game, with awards made based on correct predictions, enabling greater engagement and varying awards based on game progress.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a bonus game is conducted only by participating players, then the game structure is simple, but player engagement and enjoyment are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into participating players (who play the bonus game) and non-participating players (who make predictions), allowing the game to serve multiple player groups simultaneously with different interaction modes

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game system is made multi-functional by allowing it to serve both as an active game for participants and as a prediction market for non-participants, increasing overall player engagement without requiring separate game structures

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If non-participating players are allowed to predict outcomes, then player enjoyment increases, but the system complexity increases

Engineering Contradiction:
Improveprediction opportunitiesVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller acts as an intermediary that receives predictions from non-participating players, stores them, and automatically compares them against actual game outcomes, managing the prediction system without requiring complex player-side modifications

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Non-participating players submit their predictions in advance before the bonus game is conducted, allowing the system to prepare and store prediction data beforehand, simplifying the real-time processing during game play

Inventive Principle:
Principle #10Preliminary action

3Productivity

If awards are made based on correct predictions, then player motivation increases, but the award determination complexity increases

Engineering Contradiction:
Improveplayer motivationVSAvoidaward determination
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements automatic feedback by comparing predicted outcomes against actual bonus game results and immediately determining awards for correct predictions, creating a responsive reward system that motivates players

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The controller automatically performs the award determination process by comparing predictions with actual outcomes and distributing awards without requiring manual intervention, simplifying the operational complexity despite the increased award determination logic

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8882583B2Gaming system, a method of gaming and a game outcome prediction controller
Publication Date: 2014.11.11 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8882583B2 patent drawing
  • US8882583B2 patent drawing
  • US8882583B2 patent drawing

AI summary

An electronic method of gaming. The method includes determining that one or more players of a plurality of linked gaming devices are to participate in a game having a plurality of possible outcomes, receiving at least one player predicted outcome of the possible outcomes from a non-participating player of the plurality of linked gaming devices, conducting the game for each participating player, determining an actual outcome of the game; and determining whether to make an award to one or more non-participating players based on each player predicted outcome and the actual outcome.