Gaming System Personalized Promotions via Player Preference Tracking

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Solution Overview

Problem

Existing player tracking systems in gaming establishments struggle to provide personalized promotions and incentives to customers due to incomplete or outdated information about player preferences, leading to unredeemed offers and inefficient targeting of rewards.

Innovation Solution

A gaming system that allows players to select preferences during gameplay, such as music or entertainment choices, which are tracked and used to determine personalized promotions and incentives based on their preferences, eliminating the need for surveys and ensuring timely updates on player interests.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If players are required to fill out surveys upon registration for player tracking programs, then casinos can collect information about player preferences, but players often neglect to fill out the survey because it is burdensome and they want to use their leisure time for other activities

Engineering Contradiction:
Improveplayer preference informationVSAvoidplayer convenience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system automatically collects player preference information by monitoring which games players choose to play and how they play them, eliminating the need for players to manually complete surveys. The gaming system serves itself by gathering data through passive observation of player behavior patterns, game selections, and playing habits.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical survey-filling process with an automated electronic tracking system that captures player preferences through software monitoring of gaming machine interactions, card reader data, and game selection patterns, converting manual information gathering into an automated digital process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If casinos provide promotional materials to players, then they can incentivize player behavior, but many promotions go unredeemed by players because they are not targeted to the right player groups

Engineering Contradiction:
Improvepromotion redemption rateVSAvoidwaste in promotional materials
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system continuously monitors player gaming patterns, game selections, and preferences, using this feedback to dynamically identify which players are most likely to redeem specific promotions. This real-time feedback loop enables casinos to target promotions to players whose behavior indicates interest in related activities, significantly improving redemption rates.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the parameters used for promotion targeting from basic demographic or registration data to dynamic behavioral parameters including game selection patterns, playing frequency, wager amounts, and preference categories, allowing for more precise promotion matching to player interests.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If casinos send out promotions to all players, then they can maximize potential redemption opportunities, but they incur costs in providing promotional materials and many promotions go unredeemed

Engineering Contradiction:
Improvepromotion targeting accuracyVSAvoidpromotional materials distributed
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system applies different promotion strategies to different player segments based on their specific gaming patterns and preferences. Instead of uniform promotion distribution, the system tailors promotion types, timing, and targeting to local player characteristics identified through behavioral analysis, sending promotions only to players whose gaming patterns suggest interest in those specific offers.

Inventive Principle:
Principle #3Local quality

4Measurement precision

If casinos use existing player tracking data to classify players, then they can provide targeted promotions, but the information is often outdated or incomplete because surveys are not updated and player tastes change over time

Engineering Contradiction:
Improveplayer preference accuracyVSAvoidtime for data updates
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system continuously tracks player gaming behavior in real-time as players play games, ensuring preference data is constantly updated without requiring periodic survey interruptions. This continuous data collection maintains current and accurate player preference information, capturing changes in player tastes as they occur during normal gaming activities.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9017173B2Gaming system and method having promotions based on player selected gaming environment preferences
Publication Date: 2015.04.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US9017173B2 patent drawing
  • US9017173B2 patent drawing
  • US9017173B2 patent drawing

AI summary

A gaming system including a tracking system or a player tracking system and plurality of gaming machines. The gaming machines include at least one display device and a plurality of player preferences selections. These player preference selections enable a player to choose one or more elements of the background or an entertainment setting of the gaming machine while they are playing a game at the gaming machine. The gaming machine enables the player to enter identification information at the gaming machine and choose at least one preference. The gaming machine tracks all of the preference selections made by the player. Upon meeting certain promotional criteria, the gaming machine determines a promotion to provide the player based on the preferences of that player. That is, the player does not directly select any promotions. The gaming system determines personalized promotions for the player based on the preference selections made by that player.