Gaming Presentation Customization Without Changing Outcomes

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Solution Overview

Problem

Existing gaming systems lack the ability for players to customize the presentation of games without affecting the outcome or award probabilities, limiting personalization and engagement.

Innovation Solution

A customization system that allows players to add additional presentation states or sub-states to gaming systems, such as EGMs, without altering the game's outcomes or award probabilities, using a processor, display device, and memory to execute customization instructions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to customize presentation states of the game, then personalization and engagement are enhanced, but the system complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game presentation is divided into discrete, independent states that can be individually customized. Each presentation state represents a distinct phase or aspect of the game display, allowing players to selectively modify specific states without affecting the entire game system. This segmentation enables granular personalization while maintaining manageable system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system allows dynamic configuration of presentation states during gameplay. Players can adjust presentation parameters in real-time, and the system adapts by applying customizations to specific states without requiring complete system reconfiguration. This dynamic approach enhances personalization capability while avoiding the complexity of static, comprehensive customization.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If additional presentation states are added through customization, then player engagement is improved, but the game duration increases

Engineering Contradiction:
Improvepresentation customizationVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

Customizations are applied locally to specific presentation states rather than globally to the entire game. Each presentation state can be independently configured with additional elements or modifications, allowing players to enhance engagement in particular game phases without extending the duration of the overall game. This local application ensures that customization benefits are concentrated where most needed.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12548401B2Customizations for gaming systems
Publication Date: 2026.02.10 INTERNATIONAL GAME TECHNOLOGY INC
  • US12548401B2 patent drawing
  • US12548401B2 patent drawing
  • US12548401B2 patent drawing

AI summary

Customization systems for gaming systems including customization creation systems configured to enable the creation of customizations for gaming systems, and in certain embodiments, the gaming systems function as the customization creation system.