Gaming Network Node Presentation Device Eligibility Control
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Solution Overview
Problem
Wagering game systems face challenges in managing and prioritizing lighting content from multiple sources across a network, leading to inefficiencies in presenting synchronized gaming effects due to conflicting priority values and device availability.
Innovation Solution
A computer-implemented method determines ineligible devices for a bank gaming effect by assessing presentation status information, excluding them from participation and generating a transmission schedule to synchronize content control data only to eligible devices, ensuring continuous and synchronized presentations across a bank of wagering game machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If multiple content presentation devices are included in bank gaming effects, then presentation coverage is improved, but device availability conflicts reduce reliability
Solution Approach 1:
The system segments the bank of content presentation devices into eligible and ineligible groups based on priority conflicts. By dividing devices into these segments, the system can selectively apply gaming effects only to eligible devices, ensuring reliability while maintaining broad presentation coverage through the eligible subset.
Solution Approach 2:
The system extracts ineligible devices from the bank and removes them from the gaming effect participation. This extraction process identifies and separates devices that would cause priority conflicts, allowing the remaining eligible devices to participate reliably in synchronized gaming effects.
2Device complexity
If all content presentation devices participate in bank gaming effects, then synchronization complexity is reduced, but aesthetic integrity deteriorates due to ineligible device interference
Solution Approach 1:
The system extracts and removes ineligible devices from the synchronized gaming effect participation. By taking out devices that would interfere with aesthetic integrity, the system maintains precise synchronization and visual quality among the eligible devices without increasing overall synchronization complexity.
Solution Approach 2:
The system applies different participation quality to different devices within the bank. Eligible devices receive full participation in synchronized gaming effects, while ineligible devices are excluded. This local differentiation maintains aesthetic integrity for participating devices without requiring system-wide complexity increases.
3Reliability
If priority values are assigned to all content sources, then conflict resolution is improved, but operational complexity increases
Solution Approach 1:
The system automatically assigns and processes priority values for content sources without requiring manual operational intervention. By implementing self-service priority management, the system achieves reliable conflict resolution while minimizing operational complexity through automated decision-making.
Solution Approach 2:
The system uses parameter changes in priority values to resolve conflicts between content sources. By dynamically adjusting and comparing priority parameters, the system achieves reliable conflict resolution through automated parameter-based decision-making rather than complex operational procedures.
Data Source
AI summary
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect.


