Electronic Gaming Preview Screen and Wild Symbol Selection

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Solution Overview

Problem

Current amusement and entertainment electronic games lack a mechanism to provide players with a game preview display before playing, which is essential for skill-based games to ensure that the outcome is controlled by player interaction rather than predetermined odds or random chance, as required by regulatory frameworks such as the Indian Gaming Regulatory Act.

Innovation Solution

A system and method for providing a game preview display in electronic games, where a game field is constructed with automatically determined game symbols, allowing players to select a wild symbol to form winning combinations, and dynamically controlling the number of game plays based on player interactions and selected denominations, ensuring no initial winning combinations without player input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a game preview display is provided before playing, then players can make informed decisions and skill-based control is demonstrated, but the game structure becomes more complex

Engineering Contradiction:
Improveinformation availability to playerVSAvoidgame structure complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent displays a preview of the game field and symbols before the player commits to playing, allowing the player to see potential winning combinations and make an informed decision. This preliminary display of game state information enables skill-based control demonstration without requiring complex additional hardware, as it utilizes the existing display interface.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game is divided into distinct phases: a preview phase where the field and symbols are displayed for inspection, and a play phase where the actual game occurs. This segmentation allows the information display function to be separated from the game mechanics, reducing overall system complexity while still providing comprehensive information to the player.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the number of game plays is dynamically controlled based on player actions, then operator revenue is optimized, but the automation extent increases

Engineering Contradiction:
Improveoperator revenueVSAvoidgame play control automation
Core Design Contradiction:
ProductivityVSExtent of automation

Solution Approach 1:

The system monitors player actions during game play and uses this feedback to dynamically adjust the number of remaining plays on the cartridge. This feedback loop enables revenue optimization through variable denomination play while maintaining player control over the gaming process, balancing automation with player agency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game cartridge automatically tracks and manages the number of plays remaining based on player selections, eliminating the need for manual intervention by operators. This self-service automation optimizes revenue management while reducing operational complexity, as the system handles play counting and denomination tracking autonomously.

Inventive Principle:
Principle #25Self-service

3Reliability

If game symbols are automatically determined to prevent initial winning combinations, then regulatory compliance is achieved, but the manufacturing precision requirements increase

Engineering Contradiction:
Improveregulatory complianceVSAvoidsymbol arrangement precision
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The system pre-determines and validates the game field symbol arrangement before display to ensure no initial winning combinations exist. This preliminary validation step guarantees regulatory compliance for skill-based gaming while using software-based symbol placement rather than physical manufacturing, thereby avoiding stringent manufacturing precision requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces physical symbol arrangement mechanisms with software-based symbol generation and validation. This substitution eliminates the need for precise physical manufacturing of symbol positions, as the computer system can dynamically generate and validate symbol arrangements to ensure compliance with regulatory requirements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS7736223B2Electronic gaming method and system having preview screen
Publication Date: 2010.06.15 SAVVY DOG SYST LLC
  • US7736223B2 patent drawing
  • US7736223B2 patent drawing
  • US7736223B2 patent drawing

AI summary

An electronic gaming method and system with a game preview display. A field of game symbols is presented on the game display to the player as a preview for deciding whether or not to play the displayed game. If the player decides to play the game, the player selects a field element to turn the symbol displayed into a wild symbol. The player's selection of the field element for the wild symbol location is received by the game software which determines and displays each winning combination of symbols that is formed by such wild symbol location selection. A new game field can then be constructed and previewed on the game display.