Gaming System Skill-Based Prize Pool Allocation

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Solution Overview

Problem

Existing gaming systems fail to maintain or increase player enjoyment by not providing alternative mechanisms for awarding prizes based on skill, leading to a need for innovative methods that incorporate player skill into game outcomes and prize allocation.

Innovation Solution

A method and system that obtain a player skill-based result from a game of skill, evaluate potential award values, and allocate lost award values to a prize pool, allowing for additional awards based on the total prize pool value, with embodiments including multiple prize pools and integration with games like Tetris.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system uses only traditional random number generation, then the system is simple to implement, but player enjoyment and engagement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines a game of skill (Tetris gameplay) with a game of chance (prize allocation) into a single integrated gaming system. The skill-based result from Tetris play is used to determine the prize pool allocation, merging two different gaming mechanisms to increase player engagement while maintaining a manageable system structure.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system serves multiple functions: it provides skill-based gameplay (Tetris), determines prize allocations, and manages a prize pool. By making the system multi-functional, it increases adaptability and player engagement without requiring separate independent systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If the gaming system allocates all lost potential award value to the prize pool, then regulatory compliance is improved, but player reward potential is reduced

Engineering Contradiction:
Improveregulatory complianceVSAvoidplayer reward
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system uses feedback from the skill-based game results to dynamically adjust prize allocations. The outcome of the Tetris game feeds back into the prize pool allocation, ensuring that regulatory requirements are met while still providing meaningful player rewards based on actual gameplay performance.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the parameter of prize allocation from fixed to dynamic. By adjusting the prize pool allocation based on the skill-based result, the system can comply with regulatory requirements while optimizing player rewards according to the actual game outcome and performance.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the gaming system introduces skill-based evaluation, then player engagement is enhanced, but the complexity of outcome determination increases

Engineering Contradiction:
Improveplayer engagementVSAvoidoutcome evaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses a simplified representation of the Tetris game (a game of skill) as a copy or model to determine prize allocations. Instead of requiring complex real-time skill evaluation, the system uses the outcome of the skill game as a proxy mechanism to determine prizes, reducing the complexity of outcome determination while maintaining player engagement.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9218717B2Method of gaming, a gaming system and a game controller
Publication Date: 2015.12.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9218717B2 patent drawing
  • US9218717B2 patent drawing
  • US9218717B2 patent drawing

AI summary

Aspects of the present invention provide a gaming method, system and game controller for a game of skill. The result of the game of skill is evaluated to determine whether any potential award value for the game of skill is lost based on the player's skill based result. Potential award value for the game of skill may be lost as a result of application of the player's skill based result. Any lost potential award value is applied to a prize pool.