Electronic Gaming Machine Prize on Symbol Trigger Award

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Solution Overview

Problem

Existing electronic gaming machines (EGMs) do not provide an immediate award for prize on symbols landed during a game instance without triggering a feature game, limiting player excitement and potential winnings.

Innovation Solution

The EGM system determines and displays prize on symbols and a trigger symbol, allowing for immediate awarding of the value of all prize on symbols if the trigger symbol also lands, without requiring a feature game trigger, and can include 'hold and spin' bonus games where landed symbols remain in place.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the EGM requires a feature game trigger to award prize on symbols, then the game structure maintains traditional randomness and regulation compliance, but player excitement and immediate reward realization are limited

Engineering Contradiction:
ImproveImmediate award realizationVSAvoidGame structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system determines and displays prize on symbols and trigger symbols in advance during the game instance, before the feature game trigger condition is evaluated. This preliminary determination of potential awards creates immediate player excitement and allows the award to be realized directly when the trigger symbol lands, without requiring a separate feature game sequence.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the EGM offers immediate award for prize on symbols without feature trigger, then player excitement and potential winnings are enhanced, but the traditional random outcome structure is modified

Engineering Contradiction:
ImproveAward delivery speedVSAvoidRandom outcome integrity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The trigger symbol acts as an intermediary that bridges the traditional random outcome structure and the immediate award system. The presence of the trigger symbol on the display validates and activates the pre-determined prize on symbols, allowing the award to be delivered immediately while maintaining a clear, visible condition that preserves the perception of random fairness.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Quantity of substance

If the EGM implements hold and spin bonus games with accumulated symbols, then jackpot potential and player engagement are increased, but the game duration and complexity increase

Engineering Contradiction:
ImproveAccumulated symbolsVSAvoidGame instance duration
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The hold and spin bonus game maintains continuous accumulation of prize on symbols across multiple spin cycles. Symbols that land during the bonus game are held in place and added to the accumulated total, allowing the useful action of symbol accumulation to continue without interruption. This creates escalating jackpot potential while keeping the bonus game duration relatively brief compared to traditional feature games.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10789812B2Controlling an electronic gaming machine to provide a prize on symbol trigger
Publication Date: 2020.09.29 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10789812B2 patent drawing
  • US10789812B2 patent drawing
  • US10789812B2 patent drawing

AI summary

An electronic gaming machine (EGM) or another type of gaming device may be configured to provide games that involve “WYSIWYG” (what you see is what you get) symbols or “prize on” symbols. The gaming device may be configured to provide the value of all “prize on” symbols that land during a single instance of a game if a prize on trigger symbol, which also may be referred to herein as a blast symbol, lands during the same instance of the game. In some examples, the game may be a base game. According to some examples, a feature does not need to be triggered during the instance of the base game for the value of all prize on symbols that land during the instance of the base game to be awarded. In other examples, the game may be a feature game, such as a “hold and spin” game.