Gaming System Problem Gambler Detection and Intervention

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Solution Overview

Problem

Current gaming systems lack the ability to effectively detect problem gamblers and intervene in real-time to prevent excessive or inappropriate gambling behavior, which can lead to financial and emotional issues for both players and casinos.

Innovation Solution

A gaming device and system equipped with a processor and memory that can analyze player inputs and behaviors to identify potential problem gamblers, transmitting signals to a server to dispatch interventions such as messages, camera focus, or employee alerts to address the situation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-time monitoring of player behavior is implemented, then problem gambler detection capability is improved, but device complexity increases

Engineering Contradiction:
Improveproblem gambler detection capabilityVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides the monitoring function into separate modules: input device monitoring, processor analysis, and server coordination. Each component handles specific aspects of behavior detection, making the overall complex task manageable through modular segmentation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server device acts as an intermediary between the gaming device and the intervention system. The server receives data from the gaming device, processes it to identify problem gamblers, and coordinates appropriate interventions, thereby simplifying the architecture by centralizing complex decision-making logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple intervention methods are deployed, then effectiveness of problem gambler intervention is improved, but system complexity increases

Engineering Contradiction:
Improveintervention effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The server device performs multiple functions: receiving data from gaming devices, analyzing player behavior patterns, identifying problem gamblers, and coordinating various intervention methods. This multi-functionality consolidates complexity into a single centralized system rather than requiring separate systems for each intervention type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback loops where player behavior data is continuously monitored and analyzed, leading to real-time identification of problem gambling patterns and automated intervention coordination. This feedback mechanism ensures effective intervention while maintaining systematic organization through continuous data processing.

Inventive Principle:
Principle #23Feedback

3Reliability

If continuous monitoring of player inputs is implemented, then detection of problem gambling behavior is improved, but energy consumption increases

Engineering Contradiction:
Improvebehavior detection accuracyVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Instead of continuous uninterrupted monitoring, the system employs periodic sampling of player input data at strategic intervals. The processor analyzes inputs at specific moments during gameplay to detect problematic patterns, reducing energy consumption while maintaining effective detection capability through targeted periodic monitoring.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8545309B2Gaming systems and apparatus for detecting a signal indicative of a problem gambler and dispatching an event in response thereto
Publication Date: 2013.10.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US8545309B2 patent drawing
  • US8545309B2 patent drawing
  • US8545309B2 patent drawing

AI summary

In accordance with one or more embodiments, an apparatus and system is provided for determining whether a player requires attention as a problem gambler. The apparatus and system are further operable to dispatch an event, the event for interacting with the problem gambler. The interaction may be targeted, for example, at curbing a player's inappropriate or potentially problematic gambling behavior.