Electronic Gaming Device Progressive Output Display Sequences

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Solution Overview

Problem

Existing electronic gaming systems lack variability in presenting game outcomes, leading to repetitive and unexciting experiences due to technical limitations in random number generators (RNGs) and lookup tables, resulting in limited ways to communicate total game outcomes.

Innovation Solution

The use of multiple RNGs in conjunction with lookup tables to determine which games to initiate, how to split game outcomes, and which display patterns to use, allowing for higher variability in presenting game outcomes by selecting from a set of scripts associated with specific output amounts, ensuring progressively increasing outputs across multiple spins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single RNG and lookup table are used to determine game outcomes, then the system is simple and computationally efficient, but the variability and excitement of game outcomes is limited

Engineering Contradiction:
Improvevariability in game outcomesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the game outcome determination into multiple independent RNGs, each responsible for specific aspects (total output amount, game selection, outcome splitting, display pattern selection). This segmentation allows each component to operate independently, increasing overall variability while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a nested structure where multiple RNGs are embedded within layers of lookup tables and script selections. The outermost RNG selects total output, which feeds into game selection, which feeds into outcome splitting, and finally display pattern selection. This nesting allows complex variability to emerge from simple, sequential random selections.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If multiple display sequences are used to present game outcomes, then the excitement and unpredictability increase, but computational resources are consumed more heavily

Engineering Contradiction:
Improvedisplay sequence variabilityVSAvoidcomputational efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent pre-generates and stores multiple display sequences and patterns in lookup tables during system initialization. These sequences are prepared in advance and simply retrieved during game play, eliminating the need for complex real-time generation of display patterns and significantly reducing computational overhead during actual gaming.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates multiple copies of display sequences and patterns stored in lookup tables, each representing a different visual presentation style. Instead of generating unique displays dynamically, the system selects from pre-copied templates, maintaining high visual variability while minimizing computational processing during game outcomes.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If progressive increasing outputs are implemented across multiple spins, then player engagement increases, but the system complexity for tracking and managing outputs increases

Engineering Contradiction:
Improveprogressive output managementVSAvoidoutput tracking complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements feedback loops where the total output amount from one spin becomes an input parameter for determining display sequences in subsequent spins. The system continuously monitors and adjusts display patterns based on cumulative output history, creating progressive engagement while using the feedback mechanism to simplify state management through deterministic lookup table selections.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230316860A1Systems and methods for electronic gaming with progressively increasing outputs
Publication Date: 2023.10.05 ARISTOCRAT TECHNOLOGIES INC
  • US20230316860A1 patent drawing
  • US20230316860A1 patent drawing
  • US20230316860A1 patent drawing

AI summary

An electronic gaming device including a display device, a memory device, and a game controller including a processor is described. The processor is configured to determine a total output amount for an electronic game, determine a display sequence of a plurality of display sequences stored in the memory device and associated with the output amount, and control display of the base display pattern in a first display area on the display device. The processor is also configured to control display of a first feature display pattern of the plurality of feature display patterns in a second display area on the display device, and control sequential display of each remaining feature display pattern in the second display area, wherein each at least one symbol in each subsequent feature display pattern is associated with an output amount greater than or equal to any currently displayed at least one symbol.