Gaming Promotion Flow Using Consideration-Free Prize Entry

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Solution Overview

Problem

Existing gaming systems that offer casino-type games with virtual currency risk legal interpretation as gambling due to the requirement of wagering virtual winnings, which may be illegal in some jurisdictions.

Innovation Solution

A gaming system that allows users to employ consideration-free tools like Sweeps chips to adjust a virtual balance, enabling participation in skill-based promotions where winnings can be redeemed without risking the adjusted balance, ensuring compliance with legal gambling regulations by separating initial games from skill-based promotions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players wager virtual currency won in games, then gaming engagement is improved, but legal compliance deteriorates due to potential illegal gambling interpretation

Engineering Contradiction:
Improvegaming engagementVSAvoidlegal compliance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the gaming system into two distinct components: (1) a game component where players wager virtual currency for entertainment, and (2) a skill-based promotion component where players use consideration-free tools to earn redeemable prizes. This segmentation allows the system to maintain gaming engagement while ensuring legal compliance by separating the gambling element from the prize-redemption element.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces consideration-free tools (such as Sweeps chips) as an intermediary substance. These tools serve as a mediator between the game component and the promotion component, allowing players to transition from wagering virtual currency to earning redeemable prizes without directly wagering winnings. The consideration-free tools act as a legal buffer that enables prize redemption while avoiding illegal gambling interpretations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If skill-based promotion uses adjusted virtual balance as entry method, then prize redemption capability is improved, but player risk increases due to potential loss of virtual balance

Engineering Contradiction:
Improveprize redemption capabilityVSAvoidplayer risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the risk element from the skill-based promotion by using consideration-free tools as the entry method rather than requiring players to wager their adjusted virtual balance. This extraction removes the harmful factor (player risk of losing virtual balance) while preserving the beneficial feature (prize redemption capability). The consideration-free tools are consumed in the promotion but do not represent player funds that could be lost.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20250391240A1Gaming system for allowing a user to be awarded a redeemable prize, computing device therefor, and associated method
Publication Date: 2025.12.25 PALEXAS PANAYIS N
  • US20250391240A1 patent drawing
  • US20250391240A1 patent drawing
  • US20250391240A1 patent drawing

AI summary

A gaming system includes a device server and at least one computing device. The computing device includes a display device, a memory, and a processor configured to execute instructions of the memory in order to display a game to the user on the display device, confirm that the user has employed a consideration-free tool in play of the game in order to adjust a virtual balance, initiate the game and adjust the virtual balance of the user from a first balance to a second balance responsive to an outcome of the game, responsive to the user opting in to a skill-based promotion, display and initiate the skill-based promotion on the display device while employing the second balance as an entry method for the user in the skill-based promotion, and award a redeemable prize to the user if the skill-based promotion results in a winning outcome.