Online Gaming Quality Score Calculation via Network Parameters

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is no existing method for service providers to objectively measure the perceived quality of online gaming sessions over both wireless and wireline connections, which hinders their ability to assess and improve the quality of service.

Innovation Solution

A device and method that estimate end-user perceived quality of online gaming by using measurable game and transport parameters, such as loading time, packet loss, latency, and jitter, to calculate an objective quality score, specifically a Mean Opinion Score (MOS), which can account for different phases of gaming sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If objective models are used to measure QoS for speech, then measurement capability is provided, but no method exists for measuring perceived quality of on-line gaming sessions

Engineering Contradiction:
Improvemeasurement capabilityVSAvoidquality measurement accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent transforms the measurement approach by changing from subjective user reporting to objective parameter measurement. It defines a set of measurable parameters (packet latency, packet loss, jitter, loading time) that objectively reflect gaming quality, enabling reliable QoS measurement without requiring user participation or subjective scoring.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent replaces the mechanical system of subjective user evaluation with an automated objective measurement system. Instead of relying on users to report their experience, the system automatically collects network parameters and game performance metrics, processes them through a quality model, and produces objective quality scores.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If network properties are measured, then objective data is obtained, but the perceived quality by end-users cannot be determined

Engineering Contradiction:
Improvenetwork parameter measurementVSAvoidperceived quality measurement
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces a quality model as an intermediary that bridges network parameters and perceived quality. This model processes objective measurements (packet latency, loss, jitter, loading time) and transforms them into quality scores that reflect user perception, eliminating the need to directly measure subjective user experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of user experience quality through objective parameter measurement. By measuring network parameters and game performance metrics, the system produces a quality score that replicates or mirrors what users would subjectively experience, providing an objective proxy for perceived quality.

Inventive Principle:
Principle #26Copying

3Measurement precision

If different gaming phases are considered, then quality measurement accuracy is improved, but measurement complexity increases

Engineering Contradiction:
Improvequality score accuracyVSAvoidmeasurement system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the gaming session into distinct phases (loading phase, playing phase) with different performance characteristics. Each phase has specific parameters that are measured and evaluated separately, then combined to produce an overall quality score. This segmentation allows focused measurement of phase-specific parameters without requiring measurement of all parameters across all phases simultaneously.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8668587B2Method of determining quality of service for on-line gaming in a network
Publication Date: 2014.03.11 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US8668587B2 patent drawing
  • US8668587B2 patent drawing
  • US8668587B2 patent drawing

AI summary

In a method and a device for determining the perceived quality of service for a wireless gaming service a perceived gaming quality is determined based on measurable game and transport parameters.