Gaming Query Interface With Throttled Trial Access

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Solution Overview

Problem

User entities and service providers lack effective methods to engage consumers through new access and engagement modes for education and entertainment, particularly in the context of data flows managed by machine learning and artificial intelligence.

Innovation Solution

A system that generates a gaming graphical user interface, conducts query and reply trials, and manages token counts based on player responses, using a computing system with processors, memory devices, and communication interfaces to select unique query prompts, receive replies, and increment token counts, terminating sessions based on predetermined conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the system provides unlimited access to gaming trials, then user engagement increases, but system resource consumption and abuse potential increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system dynamically adjusts trial availability based on player rating and session history. Access is not static but changes according to user performance and system conditions, allowing high-engagement users to continue while preventing abuse

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements periodic session structures with predetermined trial limits and mandatory delay intervals between sessions. This creates a rhythmic pattern of engagement that sustains user interest while preventing continuous resource consumption

Inventive Principle:
Principle #19Periodic action

2Productivity

If the system increases the number of trials per session, then user engagement increases, but the complexity of access control increases

Engineering Contradiction:
Improveuser engagementVSAvoidaccess control complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-determines trial limits and session parameters before the gaming session begins. Access control rules are established in advance based on player rating, simplifying real-time enforcement while allowing multiple trials

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors trial completion and player performance, providing feedback that adjusts access control decisions. This feedback loop enables complex access control to remain manageable through automated, rule-based adjustments

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the system provides immediate access to multiple sessions, then user convenience increases, but the ability to prevent abuse decreases

Engineering Contradiction:
Improveuser convenienceVSAvoidabuse prevention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically determines delay intervals between sessions based on player rating and previous performance. This dynamic approach maintains user convenience for legitimate players while automatically imposing restrictions on potential abusers

Inventive Principle:
Principle #15Dynamics

4Device complexity

If the system uses fixed difficulty levels for all trials, then system complexity decreases, but user engagement and education effectiveness decrease

Engineering Contradiction:
Improvesystem complexityVSAvoiduser engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system assigns different difficulty levels to different trials within a session based on their educational objective and position in the sequence. Each trial has locally optimized difficulty rather than a uniform system-wide difficulty, enhancing engagement while maintaining manageable complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12611600B2Throttled gaming graphical user interface for query reply based access distribution
Publication Date: 2026.04.28 TRUIST BANK
  • US12611600B2 patent drawing
  • US12611600B2 patent drawing
  • US12611600B2 patent drawing

AI summary

A gaming graphical user interface is generated for conducting query and reply trials. A computing system of a first entity is operated to conduct a session of multiple trials, in succession, in each of which the computing system is operated to: select a trial-unique query prompt based at least in part on the player rating by at least one of automatically generating the query prompt and selecting the query prompt; send the trial-unique query prompt to the player device; receive a reply signal from the player device; compare the reply signal to a stored key to confirm only one of affirmation and refutation; upon confirming affirmation, incrementing a token count associated with the user device; toll a trial count; and upon the trial count reaching a predetermined condition, terminating the session of multiple trials.