Gaming System Random Path Award Determination
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Solution Overview
Problem
There is a need for new and different gaming systems and methods to provide awards to players using one or more paths, as existing gaming devices often rely on predictable award structures and lack excitement in secondary or bonus games.
Innovation Solution
A gaming system that generates symbols and awards at multiple display positions within a matrix, randomly forms paths, and determines player awards based on the selected and displayed symbols, increasing player excitement by incorporating randomness in path formation and symbol accumulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a fixed path structure is used in secondary games, then the game structure is simple and easy to implement, but player excitement and engagement are reduced due to predictability
Solution Approach 1:
The patent applies the dynamics principle by transforming the fixed path structure into a dynamic, randomly generated path. The path is formed by randomly selecting adjacent symbol display positions from a matrix, creating a unique path for each game play. This dynamic approach maintains ease of implementation through algorithmic generation while significantly enhancing player excitement through unpredictability and variety in path configuration.
2Device complexity
If awards are determined solely by the path taken, then the award structure is simple, but player engagement is reduced due to lack of surprise
Solution Approach 1:
The patent applies preliminary action by pre-generating multiple possible paths and pre-determining award values associated with different symbol combinations before the game play. The system randomly selects a path and then determines awards based on both the path taken and the symbols encountered, creating a layered award structure that maintains complexity management while enhancing player engagement through surprise and variety in award determination.
3Adaptability or versatility
If symbols are generated at all display positions, then the number of possible awards increases and player excitement increases, but the complexity of determining awards increases
Solution Approach 1:
The patent applies segmentation by dividing the matrix of symbol display positions into adjacent groups and randomly selecting a subset of positions to form the path. Instead of evaluating all possible symbols at all positions, the system segments the evaluation process to only consider symbols at the randomly selected path positions. This reduces award determination complexity while maintaining the excitement of having multiple possible awards through the random selection process.
Data Source
AI summary
In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path.


