Gaming System Randomization With Time-Limited Multiplier Elements

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Solution Overview

Problem

The gaming industry faces a challenge in maintaining player engagement and attraction while ensuring controlled payouts, necessitating innovative game scenarios that balance excitement with operator control.

Innovation Solution

A gaming system introduces a generic type element with a limited lifetime and adjustable multiplication factor, remaining in a table cell for multiple games, enhancing randomization and player engagement through variable payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If unexpected scenarios and higher payouts are introduced to attract players, then player engagement and attraction are improved, but operator control and payout control become more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidoperator control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the multiplication factor of generic elements based on game progression and randomization parameters. The multiplication factor changes over time within a game session, allowing payouts to be variable rather than fixed, thereby maintaining player engagement while enabling operator control through predefined adjustment ranges and limits.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If generic elements with multiplication factors are introduced to increase winning possibilities, then player attraction is improved, but game randomness and outcome predictability become more complex

Engineering Contradiction:
Improvewinning possibilitiesVSAvoidgame randomness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system changes parameters by introducing generic elements with dynamically adjustable multiplication factors that vary throughout the game. These parameters are randomized within controlled ranges, allowing the game to offer varying winning possibilities while maintaining overall randomness through the use of random number generation and predefined probability distributions.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If higher payouts are offered to enhance game appeal, then player retention is improved, but operator risk exposure increases

Engineering Contradiction:
Improveplayer retentionVSAvoidoperator risk
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system applies partial action by offering enhanced payouts only through generic elements that appear randomly and temporarily during gameplay, rather than providing consistently high payouts. The multiplication factors are applied selectively to specific elements and time periods, allowing the operator to enhance player retention through occasional high-value opportunities while limiting overall risk exposure through controlled duration and frequency.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260045135A1Method for a gaming system
Publication Date: 2026.02.12 PLAYN GO MARKS LTD
  • US20260045135A1 patent drawing
  • US20260045135A1 patent drawing
  • US20260045135A1 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.