Gaming Device Re-drawing Region Segmentation

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Solution Overview

Problem

Conventional gaming machines with re-drawing functions lack variation, leading to decreased player interest as they standardize re-drawing methods across all reels, failing to provide new game functions and excitement.

Innovation Solution

A gaming machine with a display unit and draw control unit that differentiates specific display regions from general display regions, allowing for independent re-drawing results in specific areas while maintaining a win situation, increasing the number of possible combinations and varying game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If re-drawing is carried out by entire reels to standardize variation, then reliability of re-drawing function is improved, but player interest and game diversity deteriorate

Engineering Contradiction:
Improvere-drawing function reliabilityVSAvoidgame diversity
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The display regions are segmented into specific display regions and general display regions. The specific display regions (first, second, third) are designated for re-drawing operations while other regions continue normal drawing, creating differentiated treatment that maintains reliability in specific areas while introducing diversity through regional variation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different quality of drawing operations is applied to different regions: specific display regions receive re-drawing operations with predetermined relationships among symbols, while general display regions receive standard drawing operations. This local differentiation resolves the contradiction by allowing reliability in specific regions while creating diversity through regional variation.

Inventive Principle:
Principle #3Local quality

2Stability of the object's composition

If re-drawing is carried out by entire reels, then standardization of re-drawing is improved, but variation and player interest deteriorate

Engineering Contradiction:
Improvere-drawing standardizationVSAvoidgame variation
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The reel set is segmented into specific display regions that undergo re-drawing and general display regions that undergo normal drawing. This segmentation allows standardization to be applied selectively to specific regions while maintaining variation through the coexistence of different drawing modes in different regions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts which regions receive re-drawing operations based on game progress and predetermined conditions. The draw control unit determines specific display regions dynamically, allowing the game to transition between standardized and varied outcomes based on game state, thus resolving the contradiction between standardization and variation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If same symbols are displayed in specific display regions in predetermined times of games, then independent re-drawing results are improved, but device complexity increases

Engineering Contradiction:
Improveindependent re-drawing capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The draw control unit preliminarily determines which regions will be specific display regions before the re-drawing operation occurs. By pre-designating regions and predetermined relationships among symbols, the system prepares the framework for independent re-drawing without requiring complex real-time decision-making, thus reducing control complexity while maintaining independent re-drawing capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses the same symbol set and drawing logic for both specific and general display regions, copying the basic drawing mechanism. This allows independent re-drawing in specific regions without creating entirely new complex systems, as the same fundamental drawing process is applied differently to different regions based on predetermined rules.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS7824260B2Gaming device for determining a re-drawing group for following games
Publication Date: 2010.11.02 KONAMI GAMING INC
  • US7824260B2 patent drawing
  • US7824260B2 patent drawing
  • US7824260B2 patent drawing

AI summary

To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.