Gaming Receipt System for Delayed Sensory Feedback
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Solution Overview
Problem
Existing gaming machines provide instantaneous sensory feedback, which does not generate a sense of accumulated anticipation for game results, leading to a lack of excitement and engagement among players.
Innovation Solution
A system and method where players receive a receipt or media encoding their winning result, which they can use at a separate winning display machine to experience a secondary event, such as sensory feedback or simulated games, enhancing the anticipation and excitement of the gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If instantaneous sensory feedback is provided to players about game results, then player engagement and excitement are maintained, but a sense of accumulated anticipation is not generated
Solution Approach 1:
The patent segments the game result presentation into two distinct phases: (1) immediate feedback phase where players receive instant confirmation of win/loss status at the gaming machine, and (2) delayed revelation phase where the actual game result is revealed later through a receipt or ticket. This segmentation allows both immediate engagement and accumulated anticipation to coexist by separating the feedback timing.
Solution Approach 2:
The system performs preliminary action by providing immediate feedback about the game outcome (win/loss status) before the actual result revelation. Players receive advance information that they have won or lost, but the specific details and magnitude of the result are withheld until later, creating a buildup of anticipation while maintaining engagement.
2Speed
If game results are displayed immediately on the same machine, then sensory feedback is provided, but the gaming experience lacks a secondary event component
Solution Approach 1:
The patent extracts the result revelation function from the original gaming machine and relocates it to a separate display machine or terminal. The gaming machine provides immediate feedback and issues a receipt, while the actual result display is 'taken out' and presented separately at a different location or device, creating a secondary event that enhances the gaming experience variety.
Solution Approach 2:
The receipt or ticket serves as an intermediary carrier between the gaming machine and the result display. It physically transports the game result information from the first machine to the second display machine, enabling the separation of feedback provision and result revelation while maintaining the connection between the two events.
3Duration of action of moving object
If players receive immediate game results, then engagement is maintained, but accumulated anticipation about the outcome is not created
Solution Approach 1:
The system implements periodic action by structuring the feedback delivery in distinct time periods: immediate feedback period at the gaming machine, intermediate period where players carry the receipt with built-up anticipation, and final revelation period at the display machine. This periodic structure maintains engagement across different time phases while creating anticipation during the intermediate period.
Data Source
AI summary
Embodiments of the invention relate to gaming machines, and more particularly, to a system and method for presenting a game result as an independent event. Systems embodying one or more aspects of the invention enhance the game playing experience by presenting players with a receipt or media that gives players the opportunity to obtain sensory feedback subsequent to playing a first game. This sensory feedback, which is based on information encoded on the receipt and possibly stored on a server for later cross checking, is provided via a winning display machine and may take multiple forms. The winning display machine may, for instance, read the information on the receipt and simply inform the user of the amount or result of the first game. Alternatively or in addition the winning display machine may utilize the information encoded on the receipt to simulate the appearance of additional game play.


