Gaming Machine Reel Grid Icon Transfer Mechanism

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Solution Overview

Problem

Current gaming machines fail to engage a younger audience with their traditional mechanical and video slot games, lacking the excitement and appeal of arcade-style video games.

Innovation Solution

A gaming machine with a display featuring a reel section and a grid section, where icons from the reel section are transferred to the grid section, allowing players to align icons to win, similar to arcade games, with a processor-controlled game that includes a selector and transfer device for interactive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional mechanical and video slot machines are used, then the gaming machine can be manufactured with existing technology, but the game does not appeal to a younger audience who grew up with arcade style video games

Engineering Contradiction:
Improveappeal to younger audienceVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display is segmented into two distinct sections: a reel section that displays selected icons and a grid section that displays transferred icons. This segmentation allows the game to combine elements of traditional slot machines (reel section) with arcade-style interactive gameplay (grid section), thereby appealing to younger audiences while maintaining manufacturability with existing technology.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game mechanism is made dynamic by allowing players to interact with icons in the grid section, causing them to transfer between columns. This dynamic interaction mimics arcade-style gameplay, making the game more engaging for younger players while the overall system remains manufacturable using standard gaming machine technology.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If icons are transferred from reel section to grid section, then interactive gameplay similar to arcade games is achieved, but the device complexity increases

Engineering Contradiction:
Improveinteractive gameplayVSAvoidtransfer mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller acts as an intermediary that manages the transfer of icons between the reel section and grid section. It receives player inputs, processes transfers, and updates the display accordingly. This intermediary approach simplifies the overall system by using software control rather than complex mechanical transfer mechanisms, maintaining ease of operation while limiting device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces potential mechanical transfer mechanisms with an electronic/software-based system. The controller manages icon transfers through programming, eliminating the need for complex physical mechanisms. This substitution maintains interactive gameplay functionality while significantly reducing device complexity and manufacturing difficulty.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If a grid section with multiple columns is implemented, then the game provides more alignment opportunities and excitement, but the display area required increases

Engineering Contradiction:
Improvewin alignment opportunitiesVSAvoiddisplay area
Core Design Contradiction:
ProductivityVSArea of stationary object

Solution Approach 1:

The game utilizes the vertical dimension by allowing icons to transfer between columns and align horizontally across the grid. This dimensional approach creates multiple alignment opportunities without requiring a proportional increase in display area. The reel section and grid section are arranged vertically, efficient use of space while providing numerous win possibilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The grid section serves multiple functions: it displays transferred icons, provides alignment opportunities for wins, and enables interactive player engagement. By making the grid section multi-functional, the patent maximizes the utility of the display area, providing numerous win alignment opportunities without requiring excessive display space.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8096871B2Gaming machine and method
Publication Date: 2012.01.17 VIDEO GAMING TECH INC
  • US8096871B2 patent drawing
  • US8096871B2 patent drawing
  • US8096871B2 patent drawing

AI summary

A gaming machine includes a display having a reel section and a grid section. The reel section includes a plurality of cells arranged in one reel row and a plurality of reel columns. The grid section includes a plurality of cells arranged in a plurality of grid rows and a plurality of grid columns, with each of the reel columns corresponding to a specific grid column. A game is played by repeating the steps of displaying icons in each of the cells in the reel section, selecting one of the icons in the reel section and transferring the selected icon to the lowermost unoccupied cell in the grid column corresponding to the reel column in which the icon is displayed. The game is won when an alignment of icons in the grid section is equal to a defined winning grid alignment of icons.