Gaming Machine Reel Segmentation for Enhanced Symbol Variation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming machines lack variation and entertainment value, limiting player engagement and attraction.

Innovation Solution

A gaming machine with a display unit showing multiple reels, including a static symbol region and a dynamic symbol region that varies symbols, where the control unit rotates and stops the reels to create a combination of symbols for payout, enhancing game progression and player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional slot machines use simple mechanical reels with fixed symbols, then the device complexity is low, but the game variation and entertainment value are insufficient

Engineering Contradiction:
Improvegame variationVSAvoidreel structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The reel is divided into multiple independent reel units (first reel unit, second reel unit, etc.), each capable of independent rotation and symbol display. This segmentation allows each reel unit to contribute different symbols to the pay line, dramatically increasing game variation while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic symbol display where reel units can rotate to different positions and display different symbols based on game state. The control unit dynamically adjusts which reel unit displays which symbol, enabling the same physical structure to provide varied gaming experiences and increasing entertainment value

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple independent reels are arranged in matrix shape, then the number of possible symbol combinations increases, but the device complexity increases

Engineering Contradiction:
Improvesymbol combination varietyVSAvoidreel arrangement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple reel units share common structural elements and control mechanisms, allowing them to function both independently for varied symbol combinations and collectively as an integrated system. The control unit manages all reel units through unified control logic, reducing overall system complexity while maintaining the ability to generate numerous symbol combinations

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent transitions from traditional single-reel or simple multi-reel arrangements to a matrix-shaped arrangement of multiple reel units. This dimensional change allows for combinatorial explosion of symbol possibilities while the control unit manages the complexity through systematic addressing and control of individual reel units within the matrix

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If dynamic symbol variation is implemented in addition to reel rotation, then the entertainment value increases, but the control complexity increases

Engineering Contradiction:
Improvesymbol display variationVSAvoidcontrol process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control unit incorporates feedback mechanisms to monitor reel unit positions, symbol displays, and game state. Based on this feedback, the control unit dynamically adjusts reel rotation speeds, symbol selection, and display timing to create engaging game patterns while managing complexity through automated control loops

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The control unit acts as an intermediary between the physical reel units and the desired game outcomes. It translates high-level game logic into specific reel unit commands, managing the complexity of coordinating multiple dynamic elements by breaking down the control task into manageable sub-tasks for each reel unit

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10803708B2Gaming machine, method and program for providing a game
Publication Date: 2020.10.13 KONAMI GAMING INC
  • US10803708B2 patent drawing
  • US10803708B2 patent drawing
  • US10803708B2 patent drawing

AI summary

To provide a gaming machine, method and program for providing a game that can achieve a game progression more rich in variation than a conventional gaming machine and provide a player with more entertainment value. Providing, on a reel of the gaming machine 1, a static symbol region that statically displays a symbol selected from a first symbol set, and a dynamic symbol region that, after displaying while varying symbols included in a second symbol set, stops the variation and indicates a predetermined symbol.