Gaming Device Reel Segmentation for Dynamic Symbol Selection

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Solution Overview

Problem

Gaming devices face challenges in maintaining player interest due to limited symbol options and low winning probabilities, leading to frustration and reduced playtime, which negatively impacts profitability for gaming establishments.

Innovation Solution

A gaming device that displays a slot game with reels featuring symbol selection areas, where a secondary reel strip is randomly integrated into the primary reel strip, allowing for dynamic symbol selection based on selection characteristics, increasing the probability of winning and enhancing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional reel strips with fixed symbols are used, then the device complexity is low, but the player engagement and winning probability are limited

Engineering Contradiction:
Improvesymbol varietyVSAvoidreel structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The reel strip is divided into multiple segments including a first segment with initial symbols and a second segment with additional symbols. The reel can be configured to display different combinations of these segments, creating varied symbol arrangements without requiring completely separate reel strips for each configuration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reel strip transitions from a static configuration to a dynamic one where segments can be reordered or repositioned. The reel may spin in different directions, display segments in different sequences, or reveal hidden symbols based on game conditions, making the symbol presentation adaptive rather than fixed.

Inventive Principle:
Principle #15Dynamics

2Reliability

If more symbol options are added to increase winning chances, then the player engagement improves, but the probability calculation and outcome determination become more complex

Engineering Contradiction:
Improvewinning probabilityVSAvoidoutcome determination
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple reel strip segments are pre-configured with different symbol arrangements before the game begins. The system determines in advance which segments will be active and in what order, allowing complex probability structures to be resolved before the actual spin, simplifying real-time outcome determination.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The reel strip structure implements nesting where multiple segments are contained within a single reel. Each segment may contain symbols that can function as wilds or substitutes for other symbols, creating layered complexity where symbols within segments can interact with symbols in other segments according to predefined rules.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If intermediate outcomes are displayed to increase player anticipation, then the player enjoyment increases, but the game duration and time to resolve each spin increases

Engineering Contradiction:
Improvegame presentationVSAvoidspin resolution time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The reel spin is divided into periodic phases: an initial spin displaying the first segment, followed by a second spin or phase revealing the second segment. Each phase has a predetermined duration and purpose, creating a rhythmic presentation that builds anticipation while maintaining overall time efficiency through structured progression.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9858749B2Gaming device and methods of allowing a player to play a gaming device having reels with symbol selection areas
Publication Date: 2018.01.02 KONAMI GAMING INC
  • US9858749B2 patent drawing
  • US9858749B2 patent drawing
  • US9858749B2 patent drawing

AI summary

A method for allowing a player to play a slot game with a gaming device is described herein. The method includes randomly generating an outcome of the game, wherein the outcome includes a first outcome and a second outcome. The method includes spinning and stopping the plurality of reels to display the first outcome, detecting an appearance of a symbol selection area in the first outcome, and responsively selecting at least one symbol for display in the symbol selection area. The method also includes displaying the second outcome including the first outcome and the selected at least one symbol being displayed in the symbol selection area and providing an award to the player as a function of the second outcome.