Gaming Machine Rendered Effect for Sustained Player Suspense
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Solution Overview
Problem
Conventional slot machines fail to sustain the feeling of suspense for winning in players even when they initially identify a losing symbol combination, leading to player dissatisfaction.
Innovation Solution
A gaming machine with a controller that rearranges symbols and displays rendered effects based on predetermined conditions, providing awards and maintaining suspense by determining and displaying specific rendered effects whether the player achieves a winning or losing combination, including a 'REACH' state where suspense is maintained even with a losing result.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a single rendered effect is displayed for all symbol combinations, then the device complexity is reduced, but the player satisfaction deteriorates because suspense cannot be sustained when players identify losing combinations from the start
Solution Approach 1:
The patent applies local quality by displaying different rendered effects based on the specific symbol combination outcome. When a winning combination is detected, a first rendered effect is displayed; when a losing combination is detected, a second rendered effect is displayed. This localized differentiation of display quality based on game outcome resolves the contradiction by maintaining simplicity while enhancing player satisfaction through context-appropriate feedback.
Solution Approach 2:
The patent implements dynamics by making the rendered effect display adaptive to the game result. The system dynamically selects between different rendered effects based on whether the symbol combination is winning or losing, allowing the display behavior to change according to game state. This dynamic adaptation resolves the contradiction by providing differentiated feedback without requiring a completely complex predetermined system.
2Ease of manufacture
If different rendered effects are displayed for winning and losing combinations, then player satisfaction is improved, but the device complexity increases due to multiple rendered effect display systems
Solution Approach 1:
The patent applies preliminary action by pre-establishing the conditional logic for selecting rendered effects based on symbol combination evaluation. The system is designed in advance to detect winning or losing combinations and automatically select the appropriate rendered effect, eliminating the need for complex real-time decision-making hardware. This preliminary structuring resolves the contradiction by providing differentiated feedback through a systematically simple framework.
Solution Approach 2:
The patent utilizes parameter changes by varying the display parameters (rendered effect type) based on the game outcome parameter. When the symbol combination parameter indicates a win, one rendered effect is activated; when it indicates a loss, another rendered effect is activated. This parameter-based control resolves the contradiction by enabling differentiated feedback through simple conditional logic rather than complex hardware.
3Speed
If the game result is determined statically after reel rotation, then the processing speed is improved, but the suspense duration is reduced because players find the combination right from the start
Solution Approach 1:
The patent applies periodic action by displaying rendered effects at different stages of the game. The system first evaluates the symbol combination and displays an appropriate rendered effect (either first or second type), then proceeds to display the final game result. This periodic display sequence resolves the contradiction by extending suspense through staged information revelation while maintaining efficient processing through predetermined evaluation logic.
Solution Approach 2:
The patent introduces an intermediary element (the rendered effect display) between the reel rotation and the final result announcement. This intermediary rendered effect provides partial information about the outcome while maintaining suspense, acting as a mediator that extends the suspense duration without requiring complex delayed processing. The intermediary resolves the contradiction by bridging the gap between static determination and extended suspense.
Data Source
AI summary
A gaming machine 13 starts a game, determines symbols to be rearranged, and variably displays symbol groups. Next, in a case where at least a predetermined number of identical symbols for providing an award is rearranged or in a case where identical symbols for providing an award are rearranged in “REACH (ready-to-win)” state, the gaming machine 13 displays a rendered effect that corresponds to the identical symbol on a display device. Accordingly, in a case where a combination with a “REACH” state is achieved even if it ends up with a losing combination, a rendered effect, which is the same as that performed when a winning combination is achieved, is performed to allow the player to maintain the feeling of suspense for winning to the end.


