Electronic Gaming Device Repeat Payline Wagering

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Solution Overview

Problem

Current electronic gaming devices lack the capability to effectively provide gaming options for wagering on repeat paylines and to display historical frequency of winning awards, which can enhance player engagement and decision-making.

Innovation Solution

The electronic gaming device incorporates a system that allows players to wager on repeat paylines and displays historical data on winning frequencies, using a combination of hardware and software components such as processors, memory modules, and user interfaces to generate and present statistical information on payline performance and player preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the electronic gaming device provides traditional payline functionality only, then the device complexity remains low, but the player engagement and decision-making capability are limited

Engineering Contradiction:
Improvegaming optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device separates traditional payline wagering from repeat payline wagering into distinct functional modules. The system divides the betting interface into separate selection areas where players can independently choose paylines for traditional gameplay and specify repeat conditions for additional wagering, allowing complexity to be modular and manageable while providing enhanced gaming options

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to traditional payline wagering by introducing repeat payline functionality. Instead of only wagering on current spin outcomes, players can now wager on whether specific paylines will repeat winning patterns in future spins, adding a time-based layer to the betting mechanism without fundamentally redesigning the core payline system

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the electronic gaming device displays historical frequency data, then player engagement and informed decision-making improve, but the device complexity and data processing requirements increase

Engineering Contradiction:
Improveinformation availabilityVSAvoiddata processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system pre-calculates and stores historical frequency data for repeat payline outcomes before players place wagers. By maintaining a database of past spin results and pre-computing probability statistics, the device prepares information in advance, reducing real-time processing demands while ensuring comprehensive information is available to players when making betting decisions

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming device implements feedback mechanisms that display historical frequency data and statistical information back to players about their wagering patterns and outcomes. This feedback loop provides players with actionable information about which paylines have repeated patterns historically, enabling more informed decision-making while the system automatically manages the complexity of tracking and presenting this data

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9483912B2Electronic gaming device with repeat payline functionality
Publication Date: 2016.11.01 AGS LLC
  • US9483912B2 patent drawing
  • US9483912B2 patent drawing
  • US9483912B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more repeat paylines. The systems and methods may receive one or more secondary wagers on one or more repeat paylines. The repeat paylines may be based on data received from a player. The systems and methods may determine a repeat paylines payout based on the one or more repeat paylines.