Gaming System Replay Wager Modifier Segmentation

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Solution Overview

Problem

Current gaming systems lack mechanisms to enhance player control over wagers and awards, limiting the ability to extend gameplay and enhance the gaming experience.

Innovation Solution

A gaming system that allows players to place a replay wager for a group of plays, enabling the replay of previous game outcomes and offering modifier features like multipliers, which can be activated based on specific conditions or player choice, providing increased control and variability in gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If a replay wager is placed for a group of plays, then the player can replay previous game outcomes and extend gameplay, but the device complexity increases due to additional wagering mechanisms and replay feature management

Engineering Contradiction:
Improvegameplay durationVSAvoidwagering system complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The wagering system is segmented into distinct components: base wagers for individual plays, replay wagers for groups of plays, and modifier wagers for specific plays. This segmentation allows each component to be managed independently, reducing overall system complexity while enabling extended gameplay through replay functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system requires players to place replay wagers in advance, before the group of plays is executed. This preliminary action allows the system to pre-configure replay opportunities and modifiers, simplifying real-time processing during gameplay while extending the duration of the gaming session.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If modifier features like multipliers are added to increase award potential, then player engagement and entertainment value increase, but the device complexity increases due to additional feature management

Engineering Contradiction:
Improvegaming feature versatilityVSAvoidfeature management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Modifiers are applied locally to specific individual plays within a group, rather than uniformly across all plays. This allows different modifier values to be assigned to different plays based on player selection or system determination, increasing versatility while keeping the base game mechanics simple and manageable.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The modifier system serves multiple functions: it can amplify awards for exciting plays, provide strategic depth for player decision-making, and maintain compatibility with the existing base game structure. This multi-functionality increases adaptability without requiring a complete system redesign.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If players are required to place wagers on each play before playing, then the system provides better control over wagering, but the ease of operation decreases due to additional wagering steps

Engineering Contradiction:
Improvewagering controlVSAvoidoperation simplicity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The wagering process is segmented into two distinct phases: base wager placement for the group of plays, and optional replay wager placement. This segmentation allows players to control their overall betting strategy at the group level while maintaining the ability to make selective replay wagers, balancing control with operational simplicity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9514270B2Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
Publication Date: 2016.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US9514270B2 patent drawing
  • US9514270B2 patent drawing
  • US9514270B2 patent drawing

AI summary

On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the winning outcome, the base wager, and the modifier, and reset the modifier.