Reservation Controller for Gaming Systems with Player Ranking

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Solution Overview

Problem

Current gaming systems do not allow for flexible reservation of gaming machines across a wider range of circumstances, limiting player convenience and system efficiency.

Innovation Solution

A reservation controller that processes requests for terminal and game reservations, determining acceptability based on player ranking and implementing actions such as locking terminals, ending game sessions, and offering compensation to affected players, while re-evaluating reservations to ensure fair allocation of resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines are reserved using existing card-based systems, then players can lock machines during breaks, but the system lacks flexibility to handle wider ranges of reservation circumstances and player priorities

Engineering Contradiction:
Improvereservation flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces player ranking as a new parameter to differentiate reservation priorities. Instead of treating all players equally, the system assigns rankings based on player status, loyalty points, or other criteria, allowing flexible accommodation of different reservation scenarios without requiring completely different systems for different player types.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The reservation controller is designed to handle multiple types of reservations (specific terminal, specific game, or both) and multiple player categories through a single unified system. This multi-functional approach enables the system to accommodate various reservation circumstances without requiring separate specialized systems for each scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If reservations are made without considering player priorities, then all players are treated equally, but higher-ranked players cannot receive preferential treatment

Engineering Contradiction:
Improveplayer convenienceVSAvoidfair allocation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary evaluation of reservation requests by comparing player rankings before finalizing reservations. This advance assessment ensures that higher-ranked players receive preferential treatment automatically, maintaining fairness and reliability in resource allocation while improving convenience for valued players.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The reservation controller continuously monitors and compares player rankings, using this feedback to make informed decisions about reservation acceptance and compensation. This feedback mechanism ensures that the system adapts to different player priorities dynamically, maintaining fair allocation while enhancing player convenience.

Inventive Principle:
Principle #23Feedback

3Productivity

If the reservation controller locks terminals or ends game sessions, then reserved players can access machines, but affected players experience disruption and dissatisfaction

Engineering Contradiction:
Improvereservation fulfillmentVSAvoidplayer disruption
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system provides advance warning to players whose terminals or game sessions are about to be affected by a reservation. This preliminary notification allows affected players to prepare for the disruption, potentially save their game state, or choose to leave voluntarily, thereby reducing the harmful impact of the reservation enforcement.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system converts the potential harm of forcing players off machines into a benefit by offering compensation. Affected players receive rewards or incentives for their inconvenience, transforming a negative experience into a positive outcome that maintains player satisfaction while still enabling reservation fulfillment.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

4Reliability

If the system re-evaluates all reservations before execution, then fair allocation is maintained, but processing time and system complexity increase

Engineering Contradiction:
Improvereservation fairnessVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs partial re-evaluation by focusing only on reservations that may conflict with higher-ranked players or require compensation decisions. Instead of re-evaluating every single reservation, the system selectively processes only those cases where fairness concerns arise, reducing processing time while maintaining reliability in critical scenarios.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8753198B2Reservation controller, gaming system and a reservation method
Publication Date: 2014.06.17 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8753198B2 patent drawing
  • US8753198B2 patent drawing
  • US8753198B2 patent drawing

AI summary

A reservation request is received from a player of a gaming system as to a reservation time, a desired gaming terminal and a desired game. The request is processed, and if acceptable, the reservation is made.