Gaming Award Procurement via Online Retail Integration

Solution Overview

Problem

Existing gaming systems do not provide users with the ability to contribute items or funds to seed awards, nor do they allow users to bankroll awards with the upside of unsuccessful wagers allocated to the contributing user.

Innovation Solution

A system that enables users to contribute items or funds to seed awards, allowing users to bankroll awards and allocate a portion of unsuccessful wagers to the contributing user, with the system operating with online retail platforms to purchase and deliver items to winning players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player wins an award in a gaming machine, then the player receives a prize, but the system lacks the capability to automatically procure and deliver physical items from external retail platforms

Engineering Contradiction:
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming system acts as an intermediary between the player and the online retail platform. When a player wins an award, the system automatically communicates with the retail platform to procure the corresponding item, serving as a mediator that bridges the gaming environment and external commerce without requiring player intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs self-service by automatically handling the entire award fulfillment process. Upon detecting a winning condition, the system autonomously determines item availability, initiates purchases, and arranges delivery to the player, eliminating the need for manual processing by casino staff or player actions.

Inventive Principle:
Principle #25Self-service

2Productivity

If the system integrates with online retail platforms to automatically purchase awarded items, then award delivery efficiency improves, but system complexity increases

Engineering Contradiction:
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-establishing communication protocols and data exchange mechanisms with online retail platforms before award events occur. This preparation enables rapid automated procurement when awards are won, as the integration infrastructure is already in place rather than being created ad hoc.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If users can contribute items or funds to seed awards, then user engagement and potential earnings increase, but the system requires new mechanisms for tracking and allocating unsuccessful wagers

Engineering Contradiction:
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wager pool is segmented into distinct components: funds contributed by users to seed awards, and unsuccessful wagers from players attempting to win those awards. This segmentation enables clear tracking and allocation, where the seeded portion remains with the contributing user while unsuccessful wager returns are allocated accordingly.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250182152A1Gaming awards procured via online retail platform
Publication Date: 2025.06.05
  • US20250182152A1 patent drawing
  • US20250182152A1 patent drawing
  • US20250182152A1 patent drawing

AI summary

Systems and methods that upon an occurrence of an award triggering event associated with an award, operate with an online retail platform to determine an availability of an item having a value corresponding to a value of the award and purchase that item to be made available to a player associated with the occurrence of the award triggering event.