Gaming System Reward Controller with Player Data Targets

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Solution Overview

Problem

Existing gaming systems lack mechanisms to maintain player engagement and reward loyalty, failing to provide alternative methods to enhance player enjoyment beyond traditional win-based outcomes.

Innovation Solution

A gaming system that monitors player game play data and sets targets, accumulating a total that, when reached, triggers rewards, with optional time limits and progress indicators displayed to players, allowing for individual or group participation and various reward types.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional win-based outcomes are used in gaming systems, then game simplicity is maintained, but player engagement and loyalty are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a game play monitor and reward controller as intermediary components between the player and the gaming system. The monitor tracks game play data and communicates with the reward controller, which manages the target total and determines reward allocation. This intermediary structure enables complex loyalty tracking without requiring fundamental changes to the core gaming mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system automatically monitors game play data, accumulates totals, and determines reward eligibility without requiring manual intervention. The game play monitor continuously tracks player activity, and the reward controller automatically compares the accumulated total against targets and allocates rewards, creating a self-service loyalty system that operates independently.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If loyalty-based reward systems are implemented, then player engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer loyaltyVSAvoidmonitoring and reward allocation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional segments: the game play monitor that tracks data, the reward controller that manages targets and determines rewards, and the display system that shows progress. This segmentation allows each component to perform its specific function independently, making the overall complex system manageable and maintainable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reward controller serves multiple functions: it maintains the target total, receives game play data from the monitor, determines whether the target has been reached, and allocates rewards. This multi-functionality reduces the need for separate dedicated components for each task, thereby managing complexity while providing comprehensive loyalty management.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If progress tracking and time limits are added to reward systems, then player motivation is increased, but information processing requirements increase

Engineering Contradiction:
Improve player motivationVSAvoiddata processing load
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements feedback by displaying the current total against the target total, showing players their progress toward rewards. This visual feedback motivates players to continue playing to reach the target. The system also provides feedback through time indicators that show remaining time to achieve the target, creating urgency and further motivating player engagement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-establishes target totals and time limits before players begin playing. These parameters are set in advance by the reward controller, eliminating the need for complex real-time calculations during gameplay. The preliminary setup of targets and time constraints simplifies ongoing data processing while maintaining motivational elements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11107316B2Gaming system and a method of gaming
Publication Date: 2021.08.31 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11107316B2 patent drawing
  • US11107316B2 patent drawing
  • US11107316B2 patent drawing

AI summary

A gaming system is disclosed that comprises a game play monitor arranged to monitor game play data associated with a player during game play, and a reward controller arranged to maintain a game player data target associated with at least one player. The system is arranged to maintain a current game play data total such that the game play data total accumulates in response to detection of game play data by the game play monitor, and to determine whether to allocate a reward to the at least one player based on the current game play data total and the game play data target. A corresponding method is also disclosed.