Gaming System Reward Controller with Player Data Targets
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Solution Overview
Problem
Existing gaming systems lack mechanisms to maintain player engagement and reward loyalty, failing to provide alternative methods to enhance player enjoyment beyond traditional win-based outcomes.
Innovation Solution
A gaming system that monitors player game play data and sets targets, accumulating a total that, when reached, triggers rewards, with optional time limits and progress indicators displayed to players, allowing for individual or group participation and various reward types.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional win-based outcomes are used in gaming systems, then game simplicity is maintained, but player engagement and loyalty are insufficient
Solution Approach 1:
The patent introduces a game play monitor and reward controller as intermediary components between the player and the gaming system. The monitor tracks game play data and communicates with the reward controller, which manages the target total and determines reward allocation. This intermediary structure enables complex loyalty tracking without requiring fundamental changes to the core gaming mechanism.
Solution Approach 2:
The system automatically monitors game play data, accumulates totals, and determines reward eligibility without requiring manual intervention. The game play monitor continuously tracks player activity, and the reward controller automatically compares the accumulated total against targets and allocates rewards, creating a self-service loyalty system that operates independently.
2Adaptability or versatility
If loyalty-based reward systems are implemented, then player engagement is enhanced, but system complexity increases
Solution Approach 1:
The system is divided into distinct functional segments: the game play monitor that tracks data, the reward controller that manages targets and determines rewards, and the display system that shows progress. This segmentation allows each component to perform its specific function independently, making the overall complex system manageable and maintainable.
Solution Approach 2:
The reward controller serves multiple functions: it maintains the target total, receives game play data from the monitor, determines whether the target has been reached, and allocates rewards. This multi-functionality reduces the need for separate dedicated components for each task, thereby managing complexity while providing comprehensive loyalty management.
3Adaptability or versatility
If progress tracking and time limits are added to reward systems, then player motivation is increased, but information processing requirements increase
Solution Approach 1:
The system implements feedback by displaying the current total against the target total, showing players their progress toward rewards. This visual feedback motivates players to continue playing to reach the target. The system also provides feedback through time indicators that show remaining time to achieve the target, creating urgency and further motivating player engagement.
Solution Approach 2:
The system pre-establishes target totals and time limits before players begin playing. These parameters are set in advance by the reward controller, eliminating the need for complex real-time calculations during gameplay. The preliminary setup of targets and time constraints simplifies ongoing data processing while maintaining motivational elements.
Data Source
AI summary
A gaming system is disclosed that comprises a game play monitor arranged to monitor game play data associated with a player during game play, and a reward controller arranged to maintain a game player data target associated with at least one player. The system is arranged to maintain a current game play data total such that the game play data total accumulates in response to detection of game play data by the game play monitor, and to determine whether to allocate a reward to the at least one player based on the current game play data total and the game play data target. A corresponding method is also disclosed.


