Interactive Gaming System with Location-Based Reward Integration
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Solution Overview
Problem
Existing electronic gaming systems lack the ability to integrate real-world activities and events into the virtual game environment, limiting the application of loyalty points and rewards.
Innovation Solution
An interactive gaming system that uses a mobile computing device, an achievement engine, and a tracking system to link real-world events with virtual game environments, allowing users to earn rewards and benefits in both realms by completing predetermined tasks and events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing electronic gaming systems allow users to collect and redeem loyalty points, then users can purchase items at discounted prices, but the systems lack the ability to integrate real-world activities and events into the virtual game environment
Solution Approach 1:
The patent introduces tracking systems (beacons, GPS, cameras) as intermediaries between the physical retail environment and the virtual gaming system. These intermediaries detect real-world events and translate them into game-compatible data, enabling integration without requiring complete system redesign. The achievement engine acts as another intermediary that processes tracking data and generates appropriate gaming rewards.
Solution Approach 2:
The gaming system is enhanced to perform multiple functions: traditional loyalty point management, real-world event tracking, achievement validation, and dynamic reward generation. The achievement engine serves as a universal component that handles various types of events (purchases, store visits, product scans) through a unified processing framework, allowing the system to adapt to different integration scenarios.
2Productivity
If the system tracks real-world events and sends rewards to users, then user engagement increases, but the system requires multiple components including mobile devices, achievement engines, and tracking systems
Solution Approach 1:
The system is divided into distinct functional modules: tracking systems (beacons, GPS, cameras) that detect events, achievement engines that process and validate events, mobile computing devices that interface with users, and reward delivery mechanisms. This segmentation allows each component to be optimized independently and facilitates incremental implementation where retailers can deploy specific tracking components based on their needs.
Solution Approach 2:
The achievement engine automatically detects, validates, and processes real-world events without requiring manual intervention. The system self-manages the complex coordination between tracking components, event validation, and reward delivery, reducing the operational burden on system administrators while maintaining high user engagement through automated reward distribution.
Data Source
AI summary
Provided is an interactive gaming system and method. The system includes a mobile computing device operating a gaming application and an achievement engine communicatively coupled to the mobile computing device, wherein the achievement engine receives and stores data related to use of the gaming application. An electronic offer redeemable in a physical store is generated by the achievement engine and sent to the mobile computing device in response to a user completing a predetermined event in the gaming application operating. The system includes a tracking system located in a store associated with the interactive gaming system. The tracking system identifies the mobile computing device operating in the store and sends event data to the achievement engine in response to determining the user has performed an in-store trigger event. The mobile computing device receives gaming benefits in response to the achievement engine processing the event data received from the tracking system.


