Gaming System RTP Controller Dynamic Adjustment

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically adjust the relative contribution of base games and feature games to the overall return to player (RTP), limiting player customization and engagement.

Innovation Solution

A gaming system with a game controller that includes an RTP controller, allowing players to configure the relative contribution of base and feature games through player instructions, using a processor to execute instructions and manage RTP data within specified ranges, and a player interface with a slider bar for intuitive adjustment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming system uses a fixed RTP configuration for base and feature games, then the system structure remains simple, but player customization and engagement are limited

Engineering Contradiction:
ImproveRTP customization capabilityVSAvoidRTP control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from fixed RTP configuration to dynamic RTP adjustment by introducing an RTP controller that modifies the base RTP value based on player selections. The feature game RTP is calculated dynamically as (overall RTP - base RTP), allowing the system to adapt to different player preferences while maintaining a unified RTP framework.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the RTP parameter from a fixed system-wide value to a configurable player-specific value. Players can select from multiple base RTP values (e.g., 90%, 95%, 98%), and the system automatically adjusts the feature game RTP accordingly to maintain the desired overall RTP, enabling parameter customization without complex multi-layer control.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the system provides multiple RTP options, then player choice increases, but the control mechanism becomes more complex

Engineering Contradiction:
ImproveRTP selection interfaceVSAvoidRTP instruction mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The RTP selection interface is segmented into two independent components: base game RTP selection and feature game trigger selection. Players can independently choose their preferred base RTP level and their desired feature game trigger frequency, with the system automatically calculating the corresponding feature game RTP to maintain overall RTP consistency. This segmentation simplifies the user interface while providing comprehensive customization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The RTP controller acts as an intermediary that receives player instructions for base RTP and feature game preferences, then automatically calculates and configures the feature game RTP to ensure the overall RTP requirement is met. This intermediary component handles the computational complexity, keeping the player interface simple while maintaining precise RTP control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9305419B2Gaming system and a method of gaming
Publication Date: 2016.04.05 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9305419B2 patent drawing
  • US9305419B2 patent drawing
  • US9305419B2 patent drawing

AI summary

A gaming controller arranged to conduct a game having an overall return to player (RTP) and including a base game and a feature game. The gaming controller is arranged to conduct a base game and a feature game and includes an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP.