Gaming Accessory Rumble Feedback for Cooldown Action Timing
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Solution Overview
Problem
Gamers face inefficiencies in managing and customizing multiple gaming accessories, which can impact their performance, especially in online and competitive gaming environments, as existing solutions do not effectively integrate accessory management and vibration feedback customization.
Innovation Solution
The Accessory Management Software (AMS) application allows users to customize vibration feedback (rumble effects) in gaming accessories by associating specific actions with input functions across multiple devices, enabling customizable profiles and macro commands through a graphical user interface, and communicating with gaming consoles and accessories via wired or wireless interfaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple gaming accessories are used simultaneously, then gaming functionality and control options are improved, but accessory management complexity and time consumption increase
Solution Approach 1:
The patent implements a universal accessory management system that can manage multiple types of gaming accessories (controllers, headsets, keyboards, mice, joysticks) through a single software interface. The AMS application provides multi-functional capabilities including vibration customization, profile management, and macro command configuration that work across different accessory types, eliminating the need for separate management tools for each device.
Solution Approach 2:
The Accessory Management Software acts as an intermediary between the gaming accessories and the gaming system. The software mediates communication between multiple accessories and the gaming console/PC, providing centralized control over vibration effects, profiles, and macros. This intermediary layer simplifies management by handling all accessory configurations through a single interface rather than requiring direct management of each individual accessory.
2Ease of operation
If vibration feedback customization is implemented across multiple accessories, then user interaction and gaming experience are improved, but software complexity and configuration time increase
Solution Approach 1:
The patent implements pre-configured vibration profiles and macro commands that can be applied to multiple accessories simultaneously. Users can create vibration effects and macro commands in advance through the AMS software, and these pre-configured settings can be quickly applied to different accessories without requiring complex real-time configuration. This preliminary preparation simplifies the user interaction while maintaining customization capabilities.
Solution Approach 2:
The software divides vibration feedback customization into separate, manageable components including individual vibration effects, profile configurations, and macro commands. Each accessory can have its own segmented configuration set, allowing users to customize vibration parameters (intensity, duration, frequency) independently for each accessory type while managing them through a unified interface. This segmentation reduces software complexity by breaking down the customization process into discrete, controllable elements.
Data Source
AI summary
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.


