Gaming Machine Score Display for Visible Player Accomplishments

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Solution Overview

Problem

Conventional gaming systems lack a means for players to display or indicate their gaming session results, such as winnings or achievements, and for other players to view previous players' performance on gaming machines, leading to an inaccurate representation of player accomplishments.

Innovation Solution

A method for generating and displaying scores based on wagered and awarded amounts, including normalization and providing awards, which can be tracked, recorded, and displayed for individual players or gaming machines, using a scoring system that includes a player interface and networked communication for score tracking and display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional credit meters are used to track player credits, then the credit balance is accurately maintained, but the player's gaming accomplishment is not accurately represented or visible to other players

Engineering Contradiction:
Improvegaming accomplishment informationVSAvoidscoring system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system separates the credit tracking function (handled by conventional credit meters) from the accomplishment scoring function (handled by the new scoring system). The scoring system is segmented into distinct components: score generation module, normalization module, storage module, and display module. This allows the credit meter to maintain its simple credit balance tracking while the scoring system independently tracks and displays gaming accomplishments without interfering with credit management.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scoring system acts as an intermediary between the gaming device and the player's accomplishment representation. Instead of the credit meter directly showing accomplishments, the scoring system receives gaming data, processes it through normalization algorithms, and generates accomplishment scores that are then displayed separately. This intermediary layer translates raw gaming data into meaningful accomplishment metrics that can be compared across different players and sessions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If player tracking cards are used to store gaming results, then gaming session data is recorded, but the results are not displayable on the gaming machine itself and only reflect credits wagered rather than achievements

Engineering Contradiction:
Improvegaming session resultsVSAvoidscore display accessibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The gaming device automatically generates, calculates, and displays accomplishment scores without requiring player intervention to retrieve or view results. The system self-services by continuously monitoring gaming activity, automatically computing scores based on normalized criteria, and displaying them on the machine's own display devices. Players can view their accomplishments directly on the gaming machine without needing to separately access player tracking cards or external systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system adds a new dimension of information display by showing accomplishment scores alongside or separate from the traditional credit meter. This creates a multi-dimensional representation of player status: the credit meter shows financial balance while the scoring system shows achievement level. The scores are displayed in a separate visual dimension on the gaming machine display, allowing players to simultaneously view both credit balance and accomplishment scores without confusion.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If no scoring system is implemented, then the device remains simple, but players cannot showcase their gaming session results or compete with other players

Engineering Contradiction:
Improveplayer competition capabilityVSAvoidscoring system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The scoring system is designed to be universally applicable across different game types and gaming devices. The normalization process creates a universal scoring metric that can compare accomplishments across slots, table games, video poker, and other game types. The system handles multiple functions: tracking individual player accomplishments, enabling player-to-player comparison, providing competition frameworks, and displaying results in a standardized format. This universal design allows the same scoring infrastructure to support diverse gaming activities without requiring game-specific scoring systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transforms raw gaming parameters (credits wagered, wins achieved, game duration) into normalized accomplishment scores through mathematical transformations. The normalization process applies parameter changes to convert different game metrics into a common scoring scale, allowing apples-to-apples comparisons. Scores can be normalized by credits wagered, by time played, or by other parameters, providing flexibility in how accomplishments are measured and compared while maintaining system simplicity through standardized calculations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12573260B2Generating a score related to play on gaming devices
Publication Date: 2026.03.10 ACRES TECH
  • US12573260B2 patent drawing
  • US12573260B2 patent drawing
  • US12573260B2 patent drawing

AI summary

Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts.