Gaming Machine Screen Switching Dynamics
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Solution Overview
Problem
Existing electronic gaming and betting machines with multiple screens face issues such as visual impairments due to light reflections, difficulty in viewing preferred games, and reduced gaming attractiveness due to suboptimal screen arrangements, leading to player fatigue and decreased concentration.
Innovation Solution
A variable screen switching system allows users to toggle screen images between multiple screens using an input device, enabling manual or automatic switching based on player preference or game conditions, ensuring that the most engaging content is displayed on the most visible screen without interrupting gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If screens are arranged in fixed positions (one above the other or at fixed angles), then the device structure is simple and easy to manufacture, but visual impairments occur due to light reflections and players experience fatigue when the interesting game is displayed on a difficult-to-see screen
Solution Approach 1:
The patent applies the dynamics principle by making the screen arrangement changeable rather than fixed. The display device can dynamically adjust the positions and orientations of its screens, allowing players to optimize viewing comfort for different games. This resolves the contradiction by enabling viewing comfort improvement without permanently increasing device complexity, as the complexity only arises when reconfiguration capability is added.
Solution Approach 2:
The patent applies parameter changes by allowing the screen arrangement parameters (positions, angles, orientations) to be varied. Different screen configurations can be selected based on which game is being played, enabling optimal viewing angles for each game while managing the overall device complexity through controlled parameter variation.
2Adaptability or versatility
If multiple games are displayed simultaneously on multiple screens, then gaming attractiveness increases, but players cannot follow all games optimally in the specified player position
Solution Approach 1:
The patent applies dynamics by enabling the display device to dynamically reconfigure which games are shown on which screens based on player position and game selection. This allows the system to adapt to different gaming scenarios, maintaining high gaming versatility while ensuring players can optimally follow their chosen games by positioning those screens in the most visible locations.
Solution Approach 2:
The patent applies local quality by optimizing the display quality for each specific game based on its importance to the player. The screen showing the player's selected or preferred game is positioned for optimal viewing, while other screens display additional games or information. This ensures that the most important game receives the best viewing position, maintaining ease of operation for the primary game while preserving gaming versatility through multiple simultaneous displays.
3Ease of operation
If screens are tilted at mutually inclined angles for relaxed viewing, then viewing comfort improves, but the ability to switch between different screen representations is limited
Solution Approach 1:
The patent applies dynamics by combining fixed tilted screen arrangements for viewing comfort with the ability to dynamically swap screen representations. The physical screen positions maintain comfortable viewing angles, while the content displayed on each screen can be flexibly changed through software control, resolving the contradiction between viewing comfort and representation flexibility.
Solution Approach 2:
The patent applies universality by making each screen capable of displaying multiple different games and information types. The screens maintain their optimized physical positions for viewing comfort, while the system can universally assign any game or information to any screen, providing flexibility in screen representation without requiring physical repositioning.
Data Source
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AI summary
The present invention relates to an electronic gaming and/or gambling machine, in particular a game of chance device that is coin-operated and/or operated by a monetary value equivalent. Said machine comprises a display device for displaying at least one game and optionally additional information, the display device having at least a first and a second screen on which a first screen image, preferably a main game, and a second screen image, preferably an additional game and/or additional information, can be displayed. Said machine also comprises a control panel for operating the gaming and/or gambling machine. According to the invention, the electronic gaming and/or gambling machine is characterized in that a switching device that can be operated by a user's input device is provided for switching the first screen display from the first to the second screen and switching the second screen display from the second to the first or an additional screen and/or vice versa.