Electronic Gaming Device Second Chance Reel Activation

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Solution Overview

Problem

Current electronic gaming devices lack mechanisms to enhance player engagement and entertainment through secondary chance functionalities, limiting the duration and enjoyment of gameplay.

Innovation Solution

The implementation of a secondary base game mode that reveals non-active reel areas after the initial spin, allowing these areas to become active and generate payouts or bonus game initiating events without requiring additional wagers, thereby extending gameplay and enhancing player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional base game with fixed reel areas is used, then the game structure is simple and easy to understand, but the player engagement and entertainment value are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The reel display area is segmented into active reel areas and non-active reel areas. The non-active areas are initially hidden or inactive, then revealed during second chance gameplay, allowing the game to transition from a simple fixed structure to a dynamic multi-area structure that enhances engagement without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reel areas transition from static to dynamic states. Non-active reel areas are revealed and activated during second chance gameplay, allowing the game structure to adapt and change based on gameplay progression, thereby increasing player engagement while maintaining clear structural boundaries

Inventive Principle:
Principle #15Dynamics

2Duration of action of moving object

If additional reel areas are revealed for second chance gameplay, then gameplay duration and winning opportunities are extended, but the device complexity increases

Engineering Contradiction:
Improvegameplay durationVSAvoidreel area management
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

Non-active reel areas are pre-configured and positioned but kept inactive during the base game. The system prepares these areas in advance so they can be quickly revealed and activated during second chance gameplay, extending duration without requiring complex real-time generation or management of additional reel structures

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The same reel mechanism serves multiple functions: it operates as the primary active reel area during base gameplay, then transitions to include non-active reel areas for second chance gameplay. This multi-functionality allows extended gameplay duration without requiring separate dedicated mechanisms for each game mode

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If non-active reel areas are made active without additional wagers, then player enjoyment is enhanced, but the gaming device loses revenue opportunity

Engineering Contradiction:
Improveplayer enjoymentVSAvoidrevenue opportunity
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

A second chance trigger mechanism acts as an intermediary between base gameplay and non-active reel activation. This trigger can be activated through various means (special symbols, game features, or additional optional wagers), mediating the transition and allowing the system to control when and how non-active areas are revealed, balancing player enjoyment with revenue opportunities

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9805541B2Electronic gaming device with second chance functionality
Publication Date: 2017.10.31 AGS LLC
  • US9805541B2 patent drawing
  • US9805541B2 patent drawing
  • US9805541B2 patent drawing

AI summary

Examples disclosed herein relate to a gaming device including a memory, a processor, a plurality of reels, and a display. The display includes active areas and inactive areas where the active areas are utilized for payout determinations and bonus game initiation determinations and where the inactive areas are not utilized for payout determinations and bonus game initiation determinations. The processor may initiate a base game play, a bonus game, and a secondary base game. The base game play may include a spin to display at least a portion of the plurality of reels in the active areas. The processor may initiate a bonus game based on a predetermined number of a predetermined symbol being located in the active areas after the spin. The processor may initiate a secondary base game based on a number of the predetermined symbol being less that the predetermined number and a secondary base game triggering event. The secondary base game may convert a first inactive area to a first secondary base game play active area where the first secondary base game play active area is utilized for payout determinations and bonus game initiation determinations.