Gaming Machine Secondary Controller Actuation

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Solution Overview

Problem

Gaming machines struggle to maintain player engagement and attract frequent play due to the lack of innovative entertainment features, as existing systems rely on similar perceived winning probabilities and entertainment values across competing machines.

Innovation Solution

A gaming system incorporating a primary and secondary controller, where the secondary controller generates commands to actuate mechanical outcome indicators, enhancing the entertainment value by displaying outcomes associated with secondary games, and interacting with the primary game's mechanical components through a unified graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single controller is used for the primary wagering game, then the system structure is simple, but the entertainment value and player engagement are limited

Engineering Contradiction:
Improveentertainment valueVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into two independent controllers: a primary controller for the main wagering game and a secondary controller for additional game features. This segmentation allows each controller to specialize in specific functions, enabling enhanced entertainment value through multiple game modes while maintaining manageable complexity by distributing control responsibilities across separate units.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary controller is designed to provide multiple functions including bonus games, progressive jackpots, and interactive features that can be integrated with the primary wagering game. This multi-functionality allows a single additional controller to deliver diverse entertainment experiences, increasing adaptability without requiring separate dedicated controllers for each feature.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If existing gaming machines use similar winning probabilities, then the system is easy to operate, but player engagement and frequent play are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidgame feature complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements dynamic game features where the secondary controller can modify game parameters, introduce variable bonus rounds, and adjust winning probabilities in real-time based on player performance and game state. This dynamic approach creates varied and exciting gaming experiences that maintain player engagement while building upon the simple operational foundation of the primary wagering game.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9489795B2Controlling mechanical outcome indicators of gaming machines
Publication Date: 2016.11.08 LNW GAMING INC
  • US9489795B2 patent drawing
  • US9489795B2 patent drawing
  • US9489795B2 patent drawing

AI summary

The present invention describes a system having a gaming machine using game circuitry logic and a primary controller to perform a primary wagering game. The system may further include a secondary controller using mechanical components of the gaming machine to perform secondary wagering games. The secondary controller is configured to actuate and control mechanical components of the gaming machine system controlled by the primary controller. The secondary controller further combines output of the primary and secondary wagering games to generate a unified graphical user interface displayed on a display device of the gaming machine. The secondary controller also actively translates input and output coordinate data between each of the primary and secondary controller graphical user interfaces and the unified graphical user interface.