Gaming System Secondary Symbol Interaction Mechanism

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Solution Overview

Problem

Gaming systems lack an effective mechanism to dynamically interact secondary symbols with triggering symbols to provide awards and modify game attributes, leading to limited player engagement and inconsistent award distribution.

Innovation Solution

A gaming system that determines and displays primary and secondary symbols, where secondary symbols interact with triggering symbols based on their association and quantity, modifying game attributes and providing awards such as progressive awards, through a processor-executed method that dynamically manages symbol interactions and awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If secondary symbols are introduced to interact with triggering symbols, then player engagement and award distribution are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments symbols into primary symbols (displayed on reels) and secondary symbols (stored in memory and selectively displayed), allowing independent management and interaction rules for each type, thereby enhancing player engagement through layered complexity without overwhelming system integration

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Secondary symbols act as intermediaries between the triggering symbols and the award determination process. The processor selectively displays secondary symbols at secondary symbol display positions to interact with triggering symbols, mediating the award distribution mechanism and enhancing player engagement through dynamic interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If secondary symbols are selectively displayed to interact with triggering symbols, then award distribution becomes more dynamic and unpredictable, but measurement and detection complexity increases

Engineering Contradiction:
Improveaward distribution dynamicsVSAvoidsymbol interaction detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Secondary symbols are pre-stored in the memory device with their associated awards determined beforehand. The processor selectively displays them at secondary symbol display positions based on predetermined criteria, allowing the system to maintain dynamic and unpredictable award distribution while simplifying detection through pre-established interaction rules

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10347075B2Gaming system and method for determining awards based on secondary symbols
Publication Date: 2019.07.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US10347075B2 patent drawing
  • US10347075B2 patent drawing
  • US10347075B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an award based on triggering symbols and secondary symbols.