Gaming System Feature Activation via Segmented Reel Determination

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Solution Overview

Problem

Gaming systems lack an interactive mechanism that allows players to individually activate features during gameplay, leading to a passive player experience and an all-or-none activation of features, which can be undesirable.

Innovation Solution

A gaming system that includes a processor and memory device executing instructions to trigger a feature activation determination sequence, allowing players to interactively determine whether to activate features associated with individual game elements, such as reels, independent of other elements, based on player predictions and outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the system uses traditional feature activation mechanisms, then the system structure remains simple, but player interaction is passive and features are activated in an all-or-none manner which is undesirable

Engineering Contradiction:
Improveplayer interactionVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the feature activation process into individual determinations for each game element. Instead of a single collective activation decision, the system evaluates and activates features for each game element (e.g., each reel) independently based on its own outcome. This segmentation enables granular player interaction while maintaining manageable system complexity through modular processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic feature activation where the activation status of each game element's feature is determined independently in real-time based on individual outcomes. This dynamic approach allows features to be activated selectively for specific elements rather than uniformly across all elements, enhancing player interaction without requiring complex pre-configured activation schemes.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the system activates features independently for each game element, then player control and engagement improve, but the complexity of determining and managing feature activations increases

Engineering Contradiction:
Improveselective feature activationVSAvoidactivation determination process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The activation determination process is segmented into independent evaluation units, one for each game element. Each segment processes its own outcome and independently determines feature activation without interfering with other elements. This modular segmentation provides adaptability for selective activation while controlling complexity through standardized processing units that can be independently managed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each game element's feature activation is self-determined based on its own outcome, without requiring centralized coordination or complex inter-element dependencies. The system allows each element to independently evaluate its outcome and activate its feature accordingly, which enhances adaptability while simplifying the overall management structure by eliminating the need for complex global activation logic.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10720022B2Gaming system and method for providing individual feature activation determination sequences
Publication Date: 2020.07.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US10720022B2 patent drawing
  • US10720022B2 patent drawing
  • US10720022B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for individually activating zero, one or more features in association with one or more elements or parameters of a play of a game. In these embodiments, upon an occurrence of a feature activation determination sequence triggering event, the gaming system enables a player to participate in a feature activation determination sequence to individually determine, for one or more displayed elements of a play of a game, whether or not to individually activate one or more features in association with such displayed elements for the play of the game.