Gaming System With Selectable Windows For Dynamic Win Entitlements

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Solution Overview

Problem

Current gaming systems lack variety and innovation in player interaction and game mechanics, which can lead to decreased player enjoyment over time.

Innovation Solution

A gaming system that allows players to select and customize windows on a display, defining subsets of symbol display positions, and apply different win entitlements to each window, enabling dynamic game outcomes based on player input and wagering criteria, using a touch screen interface for interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players can select and customize windows defining subsets of symbol display positions, then player engagement and enjoyment are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display is divided into multiple selectable windows, each defining a subset of symbol display positions. Players can choose different window configurations and apply different win entitlements to each window, creating segmented playing areas that increase adaptability while managing complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system allows dynamic selection of window sizes, positions, and win entitlements during gameplay. The game controller adapts to player choices by evaluating symbols within selected windows according to chosen criteria, creating a flexible and engaging experience without requiring permanent system reconfiguration

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If different win entitlements are applied to different windows, then game variety and player interaction are improved, but evaluation complexity increases

Engineering Contradiction:
Improvegame varietyVSAvoidevaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different win entitlements are applied to different windows based on player selection. Each window can have its own evaluation criteria (e.g., different numbers of win lines, different symbol requirements), allowing localized customization of game rules without complicating the overall system architecture

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Players select windows and win entitlements before the game round begins. The game controller stores these selections and applies the appropriate evaluation criteria when determining outcomes, separating the complexity of rule selection from the execution phase

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If players can position and resize windows via touch screen, then ease of operation is improved, but interface complexity increases

Engineering Contradiction:
Improveplayer controlVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mechanical interaction of physically adjusting display elements is replaced with touch screen interface controls. Players can select, position, and resize windows by touching the display, providing intuitive ease of operation while the touch interface manages the complexity of controlling multiple parameters

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9734656B2Gaming system and a method of gaming
Publication Date: 2017.08.15 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9734656B2 patent drawing
  • US9734656B2 patent drawing
  • US9734656B2 patent drawing

AI summary

A gaming system comprises a player interface (50) comprising a display on which a plurality of selectable symbol display positions are displayed to a player, the player interface (50) allowing a player to select one or more windows (700-703) defining respective ones of one or more subsets of the symbol display positions (600), and a game controller (60) arranged to select symbols for display at all symbol display positions (600), and to evaluate selected symbols within each selected window based on a win entitlement applying to the selected window to determine a game outcome.