Gaming Selection System With Segmented Enhancements And Awards
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Solution Overview
Problem
Gaming systems lack innovative features to provide new and exciting gameplay experiences, leading to a need for systems that offer a balance of risk and reward, enhancing player engagement and enjoyment.
Innovation Solution
A gaming system that includes a selection game with two sets of selections: one set associated with activatable enhancements and another with awards, allowing players to pick between enhancements and awards, modifying game features to increase the value of the play, thereby offering a desired balance of risk and reward.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional selection game provides only awards for selections, then players receive immediate rewards, but the game lacks features that can modify and enhance the gameplay experience
Solution Approach 1:
The selection game is divided into two distinct sets of selections: a first set associated with game enhancements and a second set associated with awards. This segmentation allows the game to separate the functions of modifying game features from providing immediate rewards, thereby increasing adaptability while managing complexity through functional division.
Solution Approach 2:
The patent introduces dynamic elements where selected enhancements can modify game parameters such as award values, pick quantities, or game termination conditions. This dynamic capability allows the game to adapt its features based on player choices, enhancing versatility without requiring a completely complex static structure.
2Ease of operation
If players can pick from multiple selections with different rewards, then the game provides variety and engagement, but the complexity of tracking and managing different selection types increases
Solution Approach 1:
By segmenting selections into two clear categories (enhancements and awards), the system simplifies the management of multiple selection types. Players understand the distinction between choices that modify the game and those that provide immediate rewards, making the interface easier to operate while maintaining engagement through variety.
Solution Approach 2:
The system provides feedback to players about the consequences of their selections, particularly when enhancements are chosen. This feedback mechanism helps players understand how their choices affect the game state, maintaining engagement while the structured feedback system manages complexity through clear cause-effect relationships.
3Adaptability or versatility
If the game provides both immediate awards and future-enhancing selections, then the balance of risk and reward is improved, but the game logic becomes more complex
Solution Approach 1:
The segmentation of selections into enhancement-type and award-type options creates a clear framework for managing risk and reward. Players can strategically choose between immediate rewards and future-enhancing options, and the system tracks these choices through a manageable logical structure that separates the two functions.
Solution Approach 2:
The game allows players to take preliminary actions by selecting enhancements that will affect future gameplay and awards. This preliminary action approach enables the game to provide a balanced risk-reward structure where players can invest in future benefits while maintaining the option for immediate rewards, with the logic managed through predetermined enhancement effects.
Data Source
AI summary
Various embodiments of the present disclosure provide a gaming system and method providing a selection game including a first set of selections associated with a plurality of different activatable selection game enhancements and a different second set of selections associated with a plurality of different awards. Generally, for a play of the selection game, the gaming system enables a player to use a quantity of picks to pick one or more selections of the first set to cause the gaming system to activate certain of the selection game enhancements without providing awards and/or to pick one or more selections of the second set to cause the gaming system to provide certain of the awards. Each selection game enhancement, when active, causes the gaming system to modify at least one feature of the selection game to increase the value of the remainder of the play of the selection game.


