Gaming Selection System With Segmented Enhancements And Awards

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Solution Overview

Problem

Gaming systems lack innovative features to provide new and exciting gameplay experiences, leading to a need for systems that offer a balance of risk and reward, enhancing player engagement and enjoyment.

Innovation Solution

A gaming system that includes a selection game with two sets of selections: one set associated with activatable enhancements and another with awards, allowing players to pick between enhancements and awards, modifying game features to increase the value of the play, thereby offering a desired balance of risk and reward.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional selection game provides only awards for selections, then players receive immediate rewards, but the game lacks features that can modify and enhance the gameplay experience

Engineering Contradiction:
Improvegame feature modification capabilityVSAvoidselection game structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The selection game is divided into two distinct sets of selections: a first set associated with game enhancements and a second set associated with awards. This segmentation allows the game to separate the functions of modifying game features from providing immediate rewards, thereby increasing adaptability while managing complexity through functional division.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic elements where selected enhancements can modify game parameters such as award values, pick quantities, or game termination conditions. This dynamic capability allows the game to adapt its features based on player choices, enhancing versatility without requiring a completely complex static structure.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If players can pick from multiple selections with different rewards, then the game provides variety and engagement, but the complexity of tracking and managing different selection types increases

Engineering Contradiction:
Improveplayer engagementVSAvoidselection management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

By segmenting selections into two clear categories (enhancements and awards), the system simplifies the management of multiple selection types. Players understand the distinction between choices that modify the game and those that provide immediate rewards, making the interface easier to operate while maintaining engagement through variety.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides feedback to players about the consequences of their selections, particularly when enhancements are chosen. This feedback mechanism helps players understand how their choices affect the game state, maintaining engagement while the structured feedback system manages complexity through clear cause-effect relationships.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the game provides both immediate awards and future-enhancing selections, then the balance of risk and reward is improved, but the game logic becomes more complex

Engineering Contradiction:
Improverisk and reward balanceVSAvoidgame logic
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The segmentation of selections into enhancement-type and award-type options creates a clear framework for managing risk and reward. Players can strategically choose between immediate rewards and future-enhancing options, and the system tracks these choices through a manageable logical structure that separates the two functions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game allows players to take preliminary actions by selecting enhancements that will affect future gameplay and awards. This preliminary action approach enables the game to provide a balanced risk-reward structure where players can invest in future benefits while maintaining the option for immediate rewards, with the logic managed through predetermined enhancement effects.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9472054B2Gaming system and method providing a selection game including a first set of selections associated with activatable selection game enhancements and a second set of selections associated with awards
Publication Date: 2016.10.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US9472054B2 patent drawing
  • US9472054B2 patent drawing
  • US9472054B2 patent drawing

AI summary

Various embodiments of the present disclosure provide a gaming system and method providing a selection game including a first set of selections associated with a plurality of different activatable selection game enhancements and a different second set of selections associated with a plurality of different awards. Generally, for a play of the selection game, the gaming system enables a player to use a quantity of picks to pick one or more selections of the first set to cause the gaming system to activate certain of the selection game enhancements without providing awards and/or to pick one or more selections of the second set to cause the gaming system to provide certain of the awards. Each selection game enhancement, when active, causes the gaming system to modify at least one feature of the selection game to increase the value of the remainder of the play of the selection game.